removed increased range on vehicle attacks

This commit is contained in:
[VB]AWOL
2013-11-05 07:46:31 -06:00
parent a10ba942f9
commit 2a3c41cfe2
2 changed files with 1 additions and 5 deletions

View File

@@ -594,7 +594,7 @@ if(!isDedicated) then {
dayz_clientPreload = false; dayz_clientPreload = false;
dayz_authed = false; dayz_authed = false;
dayz_panicCooldown = 0; dayz_panicCooldown = 0;
dayz_areaAffect = 2; dayz_areaAffect = 3.5;
dayz_heartBeat = false; dayz_heartBeat = false;
dayzClickTime = 0; dayzClickTime = 0;
dayz_spawnDelay = 120; dayz_spawnDelay = 120;

View File

@@ -27,10 +27,6 @@ while {true} do {
_factor = 0.6; _factor = 0.6;
_inVehicle = (_refObj != player); _inVehicle = (_refObj != player);
if(_inVehicle) then {
_factor = 1;
};
_bloodChanged = false; _bloodChanged = false;
_size = (sizeOf typeOf _refObj) * _factor; _size = (sizeOf typeOf _refObj) * _factor;