From 2a3c41cfe28ad6aed615d08fa2b9527dacd3dd52 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Tue, 5 Nov 2013 07:46:31 -0600 Subject: [PATCH] removed increased range on vehicle attacks --- SQF/dayz_code/init/variables.sqf | 2 +- SQF/dayz_code/system/player_spawn_2.sqf | 4 ---- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index ceed283e1..994de6e58 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -594,7 +594,7 @@ if(!isDedicated) then { dayz_clientPreload = false; dayz_authed = false; dayz_panicCooldown = 0; - dayz_areaAffect = 2; + dayz_areaAffect = 3.5; dayz_heartBeat = false; dayzClickTime = 0; dayz_spawnDelay = 120; diff --git a/SQF/dayz_code/system/player_spawn_2.sqf b/SQF/dayz_code/system/player_spawn_2.sqf index c57e70a67..7f97dea14 100644 --- a/SQF/dayz_code/system/player_spawn_2.sqf +++ b/SQF/dayz_code/system/player_spawn_2.sqf @@ -27,10 +27,6 @@ while {true} do { _factor = 0.6; _inVehicle = (_refObj != player); - if(_inVehicle) then { - _factor = 1; - }; - _bloodChanged = false; _size = (sizeOf typeOf _refObj) * _factor;