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removed increased range on vehicle attacks
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@@ -27,10 +27,6 @@ while {true} do {
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_factor = 0.6;
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_inVehicle = (_refObj != player);
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if(_inVehicle) then {
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_factor = 1;
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};
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_bloodChanged = false;
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_size = (sizeOf typeOf _refObj) * _factor;
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