mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide backwards even while laying down. Also fixes full cinderwall build height offset
This commit is contained in:
@@ -228,7 +228,7 @@ class Sandbag1_DZ: BuiltItems
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
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offset[] = {0,1.5,0.5};
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offset[] = {0,3,0.5};
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mapSize = 2;
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armor = 400;
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displayName = "Bag Fence";
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@@ -504,7 +504,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,5,0};
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offset[] = {0,9,0};
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displayName = "Desert Camo Net";
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vehicleClass = "Fortifications";
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removeoutput[] = {{"desert_net_kit",1}};
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@@ -515,7 +515,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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armor = 300;
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,5,0};
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offset[] = {0,9,0};
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displayName = "Forest Camo Net";
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vehicleClass = "Fortifications";
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removeoutput[] = {{"forest_net_kit",1}};
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@@ -559,7 +559,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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armor = 400;
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scope = public;
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offset[] = {0,2.5,1};
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offset[] = {0,6,1};
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displayName = "Rusty Gate";
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vehicleClass = "Fortifications";
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removeoutput[] = {{"rusty_gate_kit",1}};
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@@ -583,7 +583,7 @@ class StorageShed_DZ: Land_Shed_M01
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{
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armor = 1600;
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scope = public;
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offset[] = {0,2.5,1};
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offset[] = {0,4,1};
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displayName = "Storage Shed";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 400;
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@@ -596,7 +596,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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armor = 600;
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scope = public;
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offset[] = {0,2.5,1};
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offset[] = {0,3,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = "Corrugated Fence";
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vehicleClass = "Fortifications";
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@@ -608,7 +608,7 @@ class WoodShack_DZ: Land_kulna
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,1.3};
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offset[] = {0,4,1.3};
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armor = 800;
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displayName = "Wooden Shack";
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vehicleClass = "Fortifications";
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@@ -624,7 +624,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
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scope = public;
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,3,1};
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offset[] = {0,5,1};
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armor = 800;
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displayName = "Wooden Shed";
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vehicleClass = "Fortifications";
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@@ -640,7 +640,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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destrType = "DestructTree";
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armor = 200;
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scope = public;
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offset[] = {0,2.5,0};
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offset[] = {0,4.5,0};
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displayName = "Stick Fence";
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vehicleClass = "Fortifications";
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};
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