Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp
icomrade 28f6260c16 Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00

720 lines
16 KiB
C++

class Mass_grave;
class Mass_grave_DZ: Mass_grave
{
displayName = "Mass Grave W/ Zombies";
};
class Land_Ind_FuelStation_Feed_EP1: Strategic
{
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
transportFuel = 0;
nameSound = "fuelstation";
};
class FuelStation : Strategic {
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
scope = private;
animated = 0;
armor = 2000;
displayName = "Fuel station";
accuracy = 0.5;
transportFuel = 0;
};
class Land_FuelStation_Feed_PMC : Strategic {
model = "\ca\Structures_PMC\Ind\FuelStation\FuelStation_Feed_PMC.p3d";
transportFuel = 0;
nameSound = "fuelstation";
};
// lingor
class Land_ibr_FuelStation_Feed : Strategic {
model = "\ibr\lingor_fuel\ibr_FuelStation_Feed.p3d";
transportFuel = 0;
nameSound = "fuelstation";
};
// lingor
class Land_fuelstation_army : Strategic {
model = "\ibr\ibr_plants\fuelstation_army";
transportFuel = 0;
nameSound = "fuelstation";
};
// lingor
class Land_fuelstation : Strategic {
model = "\ibr\ibr_plants\fuelstation";
transportFuel = 0;
nameSound = "fuelstation";
};
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";
scope = public;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;
icon = "\ibr\ibr_hangars\icons\icon5.paa";
mapSize = 40;
displayName = "House";
destrType = "DestructBuilding";
armor = 1200;
};
// Panthera
class Land_benzina_schnell: Strategic
{
model = "\ibr\ibr_plants\benzina_schnell";
transportFuel = 0;
nameSound = "fuelstation";
};
class MiningItems: NonStrategic{
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrMine";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Debug Box";
vehicleClass = "Fortifications";
};
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Player Debug Box";
vehicleClass = "Fortifications";
};
// buildables
class Hedgehog_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
nounderground = 0;
};
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Workbench";
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
};
// belt buckle
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = public;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
// Metal Panel
class MetalPanel_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 4000;
displayName = "Metal Panel";
vehicleClass = "Fortifications";
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
};
class FuelPump_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Fuel Pump";
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"fuel_pump_kit",1}};
requireplot = 0;
nounderground = 0;
};
class Fort_RazorWire : BuiltItems {
scope = public;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = "Wire";
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
nounderground = 0;
};
class Sandbag1_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = "Bag Fence";
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
nounderground = 0;
};
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,1.5,0.5};
mapSize = 2;
armor = 400;
displayName = "Bag fence (Round)";
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
nounderground = 0;
};
class Land_HBarrier1_DZ : BuiltItems {
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
nounderground = 0;
};
class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
displayName = "H-barrier (short)";
GhostPreview = "Land_HBarrier3ePreview";
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge",1}};
nounderground = 0;
};
class Land_HBarrier5_DZ:BuiltItems {
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
displayName = "H-barrier (long)";
GhostPreview = "Land_HBarrier5Preview";
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
nounderground = 0;
};
class SandNest_DZ : BuiltItems {
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = "Sandbag Nest";
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
armor = 500;
irTarget = 0;
vehicleClass = "Fortifications";
GhostPreview = "Land_fortified_nest_smallPreview";
animated = 0;
simulation = "house";
accuracy = 0.2;
cost = 0;
ladders[] = {};
TextPlural = "Houses";
TextSingular = "House";
nameSound = "obj_house";
offset[] = {0,3,1};
removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0;
};
class Supply_Crate_DZE: MiningItems
{
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\ammo_supply.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 40;
displayName = "Supply Crate";
vehicleClass = "Fortifications";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class FireBarrel_DZ:Land_Fire_barrel
{
// destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
nounderground = 0;
/*class EventHandlers
{
init = "(_this select 0) inflame 1";
};*/
};
class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
displayName = "Gun Rack";
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
transportMaxMagazines = 10;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5};
removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0;
};
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
displayName = "Wood Crate";
vehicleClass = "Fortifications";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
removeoutput[] = {{"ItemWoodCrateKit",1}};
nounderground = 0;
};
// PLAYER BUILDINGS
// class Plastic_Pole_EP1;
class Sign_1L_Noentry_EP1;
class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
{
destrType = "DestructTree";
armor = 2000;
// static
hasDriver = 0;
simulation = "house";
weapons[] = {};
magazines[] = {};
irTarget = 0;
type = 1;
threat[] = {0,0,0};
maxSpeed = 0;
coefInside = 4;
coefInsideHeur = 4;
scope = public;
offset[] = {0,2.5,0.3};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
removeoutput[] = {{"30m_plot_kit",1}};
requireplot = 0;
nounderground = 0;
};
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = public;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
vehicleClass = "Fortifications";
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 10;
removeoutput[] = {{"m240_nest_kit",1}};
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
vehicleClass = "Fortifications";
};
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = public;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = public;
offset[] = {0,5,0};
displayName = "Deer Stand";
vehicleClass = "Fortifications";
removeoutput[] = {{"deer_stand_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_large_net_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = public;
offset[] = {0,6,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = "Outhouse";
vehicleClass = "Fortifications";
transportMaxMagazines = 4;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines {};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = public;
offset[] = {0,4,1};
displayName = "Storage Shed";
vehicleClass = "Fortifications";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 6;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = public;
offset[] = {0,3,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
nounderground = 0;
};
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = public;
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
displayName = "Wooden Shack";
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 5;
nounderground = 0;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,5,1};
armor = 800;
displayName = "Wooden Shed";
vehicleClass = "Fortifications";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
nounderground = 0;
};
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = public;
offset[] = {0,4.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
};
class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = public;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
maintainBuilding[] = {{"ItemLightBulb",1}};
};
class Land_Misc_Scaffolding;
class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = public;
displayName = "Scaffolding";
vehicleClass = "Fortifications";
constructioncount = 6;
animated = 0;
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
typicalCargo[] = {};
offset[] = {0,9,3};
cost = 0;
};
class WoodGate_DZ: BuiltItems
{
scope = public;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};
model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 100;
displayName = "Wood Panel";
vehicleClass = "Fortifications";
class AnimationSources
{
class DoorR {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 1";
statement = "this animate ['DoorR', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 0";
statement = "this animate ['DoorR', 1];";
};
};
};