fixed typo, added some tests

This commit is contained in:
vbawol
2013-06-20 08:51:16 -05:00
parent 35c3cdf730
commit 2857bbcadc

View File

@@ -1106,7 +1106,7 @@ class Citizen1; // External class reference
}; };
class CZ_Soldier_Sniper_EP1; class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 { class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
displayName = "Desert Guille"; displayName = "Desert Ghillie";
side = 1; side = 1;
weapons[] = {"Throw","Put"}; weapons[] = {"Throw","Put"};
backpack = ""; backpack = "";
@@ -1345,6 +1345,7 @@ class Citizen1; // External class reference
{ {
displayName = "Mass Grave W/ Zombies"; displayName = "Mass Grave W/ Zombies";
}; };
class UH1Wreck_DZ: SpawnableWreck class UH1Wreck_DZ: SpawnableWreck
{ {
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d"; model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
@@ -1364,6 +1365,45 @@ class Citizen1; // External class reference
class Strategic; class Strategic;
class NonStrategic; class NonStrategic;
class Garage_DZ: NonStrategic
{
scope = 2;
model = "\z\addons\dayz_epoch\models\garage.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
displayName = "Garage";
vehicleClass = "Wrecks";
class AnimationSources
{
class garageDoor {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'garageDoor' == 1";
statement = "this animate ['garageDoor', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'garageDoor' == 0";
statement = "this animate ['garageDoor', 1];";
};
};
};
class Land_A_FuelStation_Feed: Strategic class Land_A_FuelStation_Feed: Strategic
{ {
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed"; model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
@@ -1572,5 +1612,31 @@ class Citizen1; // External class reference
fuelCapacity = 10000; fuelCapacity = 10000;
}; };
// Vehicle Upgrades
// Performance 1
class Offroad_DSHKM_Gue;
class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue
{
maxspeed = 110;
};
// Armmor 2
class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
{
armor = 100;
};
// Cargo 3
class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
{
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
};
// Fuel 4
class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
{
fuelCapacity = 210;
};
}; };