Fix server position sync after knockout

All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
This commit is contained in:
ebaydayz
2016-04-12 14:51:22 -04:00
parent 4a07b7cc7a
commit 27d57283a0
18 changed files with 36 additions and 25 deletions

View File

@@ -134,7 +134,7 @@ if (_woodCutting) then {
};
_isOk = false;
_proceed = true;
uisleep 1;
uiSleep 1;
};
cutText [format [localize "str_player_24_progress", _counter,_countOut], "PLAIN DOWN"];
};

View File

@@ -8,6 +8,10 @@ _sleepArray = ["aidlppnemstpsnonwnondnon_sleepc_laydown","aidlppnemstpsnonwnondn
//not in a vehicle
//_playArray = _sleepArray call BIS_fnc_selectRandom;
player playmove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
if (r_action) exitwith {};
r_action = true;
r_interrupt = false;
_animState = animationState player;
@@ -96,6 +100,8 @@ if (r_interrupt) then {
player playActionNow "stop";
};
r_action = false;
//Removed due to player sync returning []
//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
//publicVariableServer "PVDZ_plr_Save";

View File

@@ -18,6 +18,8 @@ _str_left_text = "
_1 = name player;
dayz_currentGlobalZombies = count entities "zZombie_Base";
/*
if (player hasWeapon "ItemWatch") then
{
@@ -280,7 +282,7 @@ _disabledTemperature = switch (dayz_temperature_override) do {
(_spawnselection),
(round(dayz_temperatur)),
(player getVariable['humanity', 0]),
({alive _x} count entities "zZombie_Base"),
(dayz_currentGlobalZombies),
(dayz_Survived),
(_survivors),
(round diag_fps),