Files
DayZ-Epoch/SQF/dayz_code/actions/playerstats/epeen_setText_journal.sqf
ebaydayz 27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00

307 lines
11 KiB
Plaintext

private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config","_survivors","_moon","_spawnselection","_disabledTemperature"];
_survivors = playersNumber west;
_str_left_text = "
<t size = '1.4' font = 'Zeppelin33' color = '#000000' shadow = 'false' align = 'left'>
"+(localize "str_playerstats_journal_1")+"
<br />
<br />
"+(localize "str_playerstats_journal_2")+"
<br />
<br />
%7%8%9 %10
<br />
<br />
%11
</t>
";
_1 = name player;
dayz_currentGlobalZombies = count entities "zZombie_Base";
/*
if (player hasWeapon "ItemWatch") then
{
if (dayz_Survived == Dayz_logonDate) then // only interested if the same - assume server will only run over one day before restart
{
switch (true) do
{
case (Dayz_logonTime > 20): {_2 = (localize "str_playerstats_journal_1_a")};
case (Dayz_logonTime > 17): {_2 = (localize "str_playerstats_journal_1_b")};
case (Dayz_logonTime > 12): {_2 = (localize "str_playerstats_journal_1_c")};
default {_2 = (localize "str_playerstats_journal_1_d")};
};
} else
{
switch (true) do
{
case (Dayz_logonTime > 20): {_2 = (localize "str_playerstats_journal_1_e")};
case (Dayz_logonTime > 17): {_2 = (localize "str_playerstats_journal_1_f")};
case (Dayz_logonTime > 12): {_2 = (localize "str_playerstats_journal_1_g")};
default {_2 = (localize "str_playerstats_journal_1_h")};
};
};
} else
{
_2 = (localize "str_playerstats_journal_1_i");
};
_3 = Dayz_logonTown;
_4 = worldName;
_ys = str (date select 0);
_ms = "";
_ds = str (date select 2);
switch (true) do
{
case (date select 1 == 1):{_ms = (localize "str_playerstats_journal_month_1")};
case (date select 1 == 2):{_ms = (localize "str_playerstats_journal_month_2")};
case (date select 1 == 3):{_ms = (localize "str_playerstats_journal_month_3")};
case (date select 1 == 4):{_ms = (localize "str_playerstats_journal_month_4")};
case (date select 1 == 5):{_ms = (localize "str_playerstats_journal_month_5")};
case (date select 1 == 6):{_ms = (localize "str_playerstats_journal_month_6")};
case (date select 1 == 7):{_ms = (localize "str_playerstats_journal_month_7")};
case (date select 1 == 8):{_ms = (localize "str_playerstats_journal_month_8")};
case (date select 1 == 9):{_ms = (localize "str_playerstats_journal_month_9")};
case (date select 1 == 10):{_ms =(localize "str_playerstats_journal_month_10")};
case (date select 1 == 11):{_ms =(localize "str_playerstats_journal_month_11")};
case (date select 1 == 12):{_ms =(localize "str_playerstats_journal_month_12")};
};
_5 = format[localize "str_playerstats_journal_2_date", _ds, _ms, _ys];
// can't test dayz_Survived at home
switch (true) do
{
case (dayz_Survived == 0): {_6 = (localize "str_playerstats_journal_2_info_1")};
case (dayz_Survived == 1): {_6 = (localize "str_playerstats_journal_2_info_2")};
case (dayz_Survived > 1): {_6 = format [localize "str_playerstats_journal_2_info_3", dayz_Survived]};
default {};
};
switch (true) do
{
case (!r_fracture_legs and !r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_1")};
case (r_fracture_legs and r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_2")};
case (r_fracture_legs): {_7 = (localize "str_playerstats_journal_3_3")};
case (r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_4")};
default {};
};
switch (true) do
{
case (r_player_infected):
{
if (!r_fracture_legs and !r_fracture_arms) then
{
_8 = (localize "str_playerstats_journal_4_1");
} else
{
_8 = (localize "str_playerstats_journal_4_2");
};
};
default {_8 = ""};
};
if (r_fracture_legs or r_fracture_arms) then
{
switch (true) do
{
case (r_player_blood < 3000): {_9 = (localize "str_playerstats_journal_5_1")};
case (r_player_blood < 6000): {_9 = (localize "str_playerstats_journal_5_2")};
case (r_player_blood < 9000): {_9 = (localize "str_playerstats_journal_5_3")};
case (r_player_blood < 11000): {_9 = (localize "str_playerstats_journal_5_4")};
case (r_player_blood == 12000): {_9 = (localize "str_playerstats_journal_5_5")};
default {_9 = "."};
};
}else
{
switch (true) do
{
case (r_player_blood < 3000): {_9 = (localize "str_playerstats_journal_5_6")};
case (r_player_blood < 6000): {_9 = (localize "str_playerstats_journal_5_7")};
case (r_player_blood < 9000): {_9 = (localize "str_playerstats_journal_5_8")};
case (r_player_blood < 11000): {_9 = (localize "str_playerstats_journal_5_9")};
case (r_player_blood == 12000):
{
if (r_player_infected) then
{
_9 = (localize "str_playerstats_journal_5_10");
} else
{
_9 = (localize "str_playerstats_journal_5_11");
};
};
default {_9 = "."};
};
};
_blood_in_pack = false;
_backpack = unitBackpack player;
if (!isNull _backpack) then
{
_mag_arr = getMagazineCargo _backpack;
if ("ItemBloodbag" in (_mag_arr select 0)) then
{
_blood_in_pack = true;
};
};
_blood_in_inv = false;
if ("ItemBloodbag" in (magazines player)) then
{
_blood_in_inv = true;
};
_10 = "";
if (r_player_blood < 9000 and (_blood_in_inv or _blood_in_pack)) then
{
if (_blood_in_inv) then
{
_10 = (localize "str_playerstats_journal_6_1");
} else
{
_10 = (localize "str_playerstats_journal_6_2");
};
};
if (r_player_blood < 9000 and ! _blood_in_inv and ! _blood_in_pack) then
{
_10 = (localize "str_playerstats_journal_6_3");
};
_11 = "";
_weapon = currentWeapon player;
_config = configFile >> "CfgWeapons";
// possibly filter out torch and the dayz_throwweapon thingy too. Need to get feedback..
if (_weapon != "" and _weapon != "Throw" and _weapon != "Put" and _weapon != "Flare") then
{
switch (true) do
{
case (getText (_config >> _weapon >> "melee") == "true"): // used getText as config entry had "" marks around it.
{
_11 = format [localize "str_playerstats_journal_7_1", getText (_config >> _weapon >> "displayName")];
};
case (_weapon == "ItemFlashlight" or _weapon == "ItemFlashlightRed"):
{
if (sunOrMoon == 1) then
{
_11 = format [localize "str_playerstats_journal_7_2", getText (_config >> _weapon >> "displayName")];
} else
{
_11 = format [localize "str_playerstats_journal_7_3", getText (_config >> _weapon >> "displayName")];
};
};
case (_weapon == "Makarov"):
{
_11 = format [localize "str_playerstats_journal_7_4", getText (_config >> _weapon >> "displayName")];
};
default
{
_mags_for_weap = getArray (_config >> _weapon >> "magazines");
_mssv_cnt = false;
{
if (_x in _mags_for_weap) then
{
_mssv_cnt = true;
};
} forEach (magazines player);
if (_mssv_cnt) then
{
if (player ammo _weapon > 0) then
{
_11 = format [localize "str_playerstats_journal_7_5", getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
} else
{
_11 = format [localize "str_playerstats_journal_7_6", getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
};
} else
{
_11 = format [localize "str_playerstats_journal_7_7", getText (_config >> _weapon >> "displayName")];
};
};
};
} else
{
_11 = (localize "str_playerstats_journal_7_8");
};
*/
_moon = if (dayz_ForcefullmoonNights) then { "Yes" } else { "No" };
_spawnselection = switch (dayz_spawnselection) do {
case 1: { "Yes" };
case 0: { "No" };
};
_disabledTemperature = switch (dayz_temperature_override) do {
case true: { "Disabled" };
case false: { "Enabled" };
};
// left page
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survival Type: %14</t><br/>
<br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/>
<br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Temp: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%5/%13</t><br/>
<br />
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%6</t><br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Zombies: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%7</t><br/>
<br />
<t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
<t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/>
<br/>
<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s)</t><br/>
<br />
<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/>
<br/>
<t size='2' font='Zeppelin33' color = '#000000' align='center'>FPS:%10, FPSMin:%11</t><br/>
",
(round(r_player_blood)),
//(player getVariable['USEC_BloodQty', r_player_blood]),
//(r_player_bloodpersec),
//(r_player_foodstack),
//(r_player_bloodregen),
(round(dayz_hunger)),
(round(dayz_thirst)),
(_spawnselection),
(round(dayz_temperatur)),
(player getVariable['humanity', 0]),
(dayz_currentGlobalZombies),
(dayz_Survived),
(_survivors),
(round diag_fps),
(round diag_fpsmin),
(_moon),
(_disabledTemperature),
(dayz_presets)
];
// right page - blank until humanity is checked
_b = "<img size = '5' image = '\z\addons\dayz_communityassets\pictures\playerstats\tally\0.paa'/>";
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b];