mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move admin arrays for anti hacks checks
This commit is contained in:
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ DZE_WeatherVariables = [
|
|||||||
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled.
|
||||||
];
|
];
|
||||||
|
|
||||||
|
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
||||||
|
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
||||||
|
|
||||||
// Uncomment the lines below to change the default loadout
|
// Uncomment the lines below to change the default loadout
|
||||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||||
@@ -214,7 +217,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Plot Management and Plot for Life
|
// Plot Management and Plot for Life
|
||||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby.
|
|
||||||
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||||
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||||
@@ -381,7 +383,6 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
// Door Management
|
// Door Management
|
||||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
|
|
||||||
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
|
||||||
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
|
||||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||||
|
|||||||
Reference in New Issue
Block a user