From 278d6497bb40504408dc0ef41c1ef8ede90e9b57 Mon Sep 17 00:00:00 2001 From: A Man Date: Sun, 10 Apr 2022 15:23:25 +0200 Subject: [PATCH] Move admin arrays for anti hacks checks --- .../MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf | 5 +++-- .../DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf | 5 +++-- .../DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf | 5 +++-- .../DayZ_Epoch_26.sauerland_winter/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf | 5 +++-- .../MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf | 5 +++-- 17 files changed, 51 insertions(+), 34 deletions(-) diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code. diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf index adb8715a7..0511ccca8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf @@ -88,6 +88,9 @@ DZE_WeatherVariables = [ 2 // Winter Breath Fog Effects. Options: 0 - no breath fog, 1 - anytime, 2 - only when snowing or blizzard. Note: breath fog is only available with winter weather enabled. ]; +DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. +DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. + // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; @@ -214,7 +217,6 @@ if (!isDedicated) then { // Plot Management and Plot for Life DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend. - DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby. DZE_MaxPlotFriends = 10; //Max friends allowed on a plot. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples. DZE_limitPlots = 0; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt. @@ -381,7 +383,6 @@ if (!isDedicated) then { // Door Management DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend. - DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it. DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors. DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance. DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.