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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.2.39 dev
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@@ -39,8 +39,17 @@ if (!isNull _object) then {
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, dayz_updateObjects, 10]);
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if (alive _object) then {
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_isplayernearby = (!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 6]) > 1));
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_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 5]) > 1));
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[_object,(magazines _object),true,true,_isplayernearby] call server_playerSync;
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// maybe not needed just testing
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_object removeAllEventHandlers "MPHit";
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_object enableSimulation false;
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_object removeAllEventHandlers "HandleDamage";
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_object removeAllEventHandlers "Killed";
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_object removeAllEventHandlers "Fired";
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_object removeAllEventHandlers "FiredNear";
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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