Files
DayZ-Epoch/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
2013-10-01 17:57:08 -05:00

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private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
_playerID = _this select 0;
_playerName = _this select 1;
_object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["CharacterID","0"];
_timeout = _object getVariable["combattimeout",0];
_playerIDtoarray = [];
_playerIDtoarray = toArray _playerID;
_invehicle = false;
if (vehicle _object != _object) then {
_object action ["eject", vehicle _object];
_invehicle = true;
};
if (59 in _playerIDtoarray) exitWith { };
if ((_timeout - time) > 0) then {
_object setVariable["NORRN_unconscious",true, true];
_object setVariable["unconsciousTime",300,true];
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
// Message whole server when player combat logs
_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
[nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
};
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
dayz_disco = dayz_disco - [_playerID];
if (!isNull _object) then {
//Update Vehicle
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _object, dayz_updateObjects, 10]);
if (alive _object) then {
_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 5]) > 1));
[_object,(magazines _object),true,true,_isplayernearby] call server_playerSync;
// maybe not needed just testing
_object removeAllEventHandlers "MPHit";
_object enableSimulation false;
_object removeAllEventHandlers "HandleDamage";
_object removeAllEventHandlers "Killed";
_object removeAllEventHandlers "Fired";
_object removeAllEventHandlers "FiredNear";
_myGroup = group _object;
deleteVehicle _object;
deleteGroup _myGroup;
};
};