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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.66
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@@ -14,9 +14,9 @@ _caller setVariable ["friendlies", _friendlies, true];
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_rfriendlies = _target getVariable ["friendlies", []];
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if (!(_callerID in _rfriendlies)) then {
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if ((isNull _rfriendlies) or !(_callerID in _rfriendlies)) then {
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// caller
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titleText [format["You have tagged %1 as friendly. Waiting for %2 to accept that.",(name _target),(name _target)]];
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titleText [format["You have tagged %1 as friendly. Waiting for %1 to accept that.",(name _target)]];
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// target
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[_caller,_target,"loc",rTITLETEXT,format["%1 wants to tag you as friendly. To accept, tag %2 as friendly.", (name _caller),(name _caller)],"PLAIN DOWN"] call RE;
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[_caller,_target,"loc",rTITLETEXT,format["%1 wants to tag you as friendly. To accept, tag %1 as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
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};
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@@ -15,6 +15,6 @@ _total = _damage;
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//diag_log ("DAMAGE VEH: " + typeof(_unit) + " / " + str(_hit) + " / " + str(_damage) + " / " + str(getDammage _unit));
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if (local _unit) then {
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_total = [_unit,_hit,_damage] call object_setHitServer;
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_total = [_unit,_hit,_damage] call object_setHitServer;
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};
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_total
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@@ -313,7 +313,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// [_trader_id, _category, ];
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_buy = player addAction ["Sidearm", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[11,"Sidearm"], 99, true, false, "",""];
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_buy1 = player addAction ["Rifle", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[12,"Rifle"], 97, true, false, "",""];
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_buy2 = player addAction ["Shotgun", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[13,"Shotgun"], 95, true, false, "",""];
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_buy2 = player addAction ["Shotgun and Crossbow", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[13,"Shotgun"], 95, true, false, "",""];
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_buy3 = player addAction ["Assault Rifle", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[14,"Assault Rifle"], 93, true, false, "",""];
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_buy4 = player addAction ["Machine Gun", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[15,"Machine Gun"], 91, true, false, "",""];
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_buy5 = player addAction ["Sniper Rifle", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[16,"Sniper Rifle"], 89, true, false, "",""];
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@@ -365,7 +365,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// [_trader_id, _category, ];
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_buy1 = player addAction ["Sidearm Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[1,"Sidearm Ammo"], 99, true, false, "",""];
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_buy = player addAction ["Rifle Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[2,"Rifle Ammo"], 98, true, false, "",""];
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_buy2 = player addAction ["Shotgun Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[3,"Shotgun Ammo"], 97, true, false, "",""];
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_buy2 = player addAction ["Shotgun and Crossbow Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[3,"Shotgun Ammo"], 97, true, false, "",""];
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_buy3 = player addAction ["Assault Rifle Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[4,"Assault Rifle Ammo"], 96, true, false, "",""];
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_buy4 = player addAction ["Machine Gun Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[5,"Machine Gun Ammo"], 95, true, false, "",""];
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_buy5 = player addAction ["Sniper Rifle Ammo", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[6,"Sniper Rifle Ammo"], 94, true, false, "",""];
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@@ -391,9 +391,11 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// [_trader_id, _category, ];
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_buy = player addAction ["Boats Unarmed", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[49,"Boats Unarmed"], 97, true, false, "",""];
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_buy1 = player addAction ["Boats Armed", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[499,"Boats Armed"], 96, true, false, "",""];
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_buy2 = player addAction ["Wholesale", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[999,"Wholesale"], 95, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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s_player_parts set [count s_player_parts,_buy1];
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s_player_parts set [count s_player_parts,_buy2];
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s_player_parts_crtl = 1;
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};
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@@ -1087,7 +1087,7 @@ class FSM
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"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
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"_nearestCity = (nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000] select 0);" \n
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"_town = ""Wilderness"";" \n
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"if (!isNull _nearestCity) then {_town = text _nearestCity};" \n
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"if (!isNil _nearestCity) then {_town = text _nearestCity};" \n
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"" \n
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"_strTime = call curTimeStr;" \n
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"_strDate = date;" \n
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