Properly disable town generator and plant spawner loops

Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

b5a9125086
This commit is contained in:
ebaydayz
2017-01-21 21:44:43 -05:00
parent cc3b8801b7
commit 26c1bd9a86
37 changed files with 409 additions and 43 deletions

View File

@@ -138,7 +138,7 @@ if (!isDedicated) then {
if (dayz_enableRules && (profileNamespace getVariable ["streamerMode",0] == 0)) then { dayz_rulesHandle = execVM "rules.sqf"; };
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};