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Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
b5a9125086
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@@ -354,8 +354,9 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];
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// # END OF STREAMING #
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call server_plantSpawner; // Draw the pseudo random seeds
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if (dayz_townGenerator) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; // Draw the pseudo random seeds
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};
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[] execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm";
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[] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
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