Properly disable town generator and plant spawner loops

Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

b5a9125086
This commit is contained in:
ebaydayz
2017-01-21 21:44:43 -05:00
parent cc3b8801b7
commit 26c1bd9a86
37 changed files with 409 additions and 43 deletions

View File

@@ -226,7 +226,9 @@ _playerObj setVariable ["lastPos",getPosATL _playerObj];
PVCDZ_plr_Login2 = [_worldspace,_state];
_clientID = owner _playerObj;
_clientID publicVariableClient "PVCDZ_plr_Login2";
_clientID publicVariableClient "PVCDZ_plr_plantSpawner";
if (dayz_townGenerator) then {
_clientID publicVariableClient "PVCDZ_plr_plantSpawner";
};
//record time started
_playerObj setVariable ["lastTime",time];