mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Make default BuildingLimit 150 again
This commit is contained in:
@@ -503,7 +503,7 @@ s_player_lockUnlockInside = [];
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s_player_parts = [];
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s_player_parts = [];
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if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
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if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
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if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
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if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
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if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 200;};
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if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
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if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
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if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
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if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;};
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if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;};
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if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
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if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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||||||
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
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||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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||||||
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
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||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
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||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
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||||||
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@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
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|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t
|
|||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||||
DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius
|
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||||
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
DZE_SelfTransfuse = false; // Allow players to bloodbag themselves
|
||||||
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||||
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags
|
||||||
|
|||||||
Reference in New Issue
Block a user