diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 93a1d280b..41617c061 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -503,7 +503,7 @@ s_player_lockUnlockInside = []; s_player_parts = []; if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;}; if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;}; -if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 200;}; +if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;}; if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;}; if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;}; if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;}; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 89b6d5f63..6668d0277 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index e5f7e8880..362fd402a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 4e83ad718..568aa9d8e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 0b47b6aef..2dc99ae68 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 1651a8d35..ab7896e51 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index bfa3526a0..c723d4369 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 5fc4d4069..aeda1f866 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 6e3d82520..451580cb0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 0447b3da2..462990914 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index e73fbaf17..ee7310b2c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 62c377e97..023cd3df8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index dfdb5f04b..79f765410 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index bc47dbae1..106f64ad8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index dd8f81194..2d7d935ea 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 0c118eaae..964f2cb89 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index c197d2e59..784232c94 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 2488b5628..c2707fcd0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 288cee882..2d8c723eb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 67f3282c5..38c67c624 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index ab65ebb71..63968b0ee 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 8991238a7..7a47a428d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 1b3fcc02c..86a57233a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 55800dc80..539169b82 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -55,7 +55,7 @@ DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 t DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. -DZE_BuildingLimit = 200; // Max number of built objects allowed in DZE_PlotPole radius +DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] DZE_UseBloodTypes = false; //Enable blood type system and disable classic bloodbags