Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{

View File

@@ -4,17 +4,19 @@ class Mission
addOns[]=
{
"chernarus",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
@@ -45,11 +47,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={20387,0.2,-5039};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={20387,0.2,-5039};
position[]={-18700,0,25800};
azimut=0;
id=0;
side="WEST";
@@ -168,7 +170,7 @@ class Mission
items=1;
class Item0
{
position[]={-144,0.5,2320};
position[]={708,35,3533};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -184,121 +186,127 @@ class Mission
items=17;
class Item0
{
position[]={7550.6182,361.05222,8371.957};
position[]={7839,0,8414};
name="center";
type="Empty";
};
class Item1
{
position[]={20386.512,0.16708441,-5038.5723};
position[]={-18700,0,25800};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
position[]={4932,0,1989};
name="spawn0"; //spawn_balota
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
position[]={2236,0,1923};
name="spawn1"; //spawn_kamenka
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
position[]={6901,0,2509}; //8738,0,2122
name="spawn2"; //spawn_cherno
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
position[]={10294,0,2191}; // OLD 10909,0,2422
name="spawn3"; //spawn_elektro
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
position[]={13510,0,5249};
name="spawn4"; //spawn_sol
type="Empty";
};
class Item7
{
position[]={4069.8455,365.19922,11661.84};
position[]={12048,0,8352};
name="spawn5"; //spawn_berezino
type="Empty";
};
class Item8
{
position[]={4069,365,11661};
name="Tradercitybash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item8
class Item9
{
position[]={11469.787,317.32358,11356.751};
position[]={11469,317,11356};
name="Tradercityklen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item9
class Item10
{
position[]={6345.6113,306.13721,7808.5073};
position[]={6345,306,7808};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item10
{
position[]={1146.8905,9.5063992,2676.7671};
name="boatsnwholesale_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={13247.175,7.9455967,6076.4395};
name="boatsnwholesale_1_1";
position[]={1146,9,2676};
name="boatsnwholesale_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item12
{
position[]={5068.6636,338.99176,9723.4248};
position[]={13247,7,6076};
name="boatsnwholesale_1_1";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item13
{
position[]={5068,338,9723};
name="Airplane Dealer";
text="Airplane Dealer";
type="mil_dot";
colorName="ColorBlue";
};
class Item13
class Item14
{
position[]={8385.834,1.6642252,2368.8264};
position[]={8385,1,2368};
name="Boat Dealer";
text="Boat Dealer";
type="mil_dot";
colorName="ColorOrange";
};
class Item14
class Item15
{
position[]={12945.273,209.10101,12751.496};
position[]={12945,209,12751};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item15
class Item16
{
position[]={13093.446,0.42457402,8241.5625};
position[]={13093,0,8241};
name="Boat Dealer_1";
text="Boat Dealer";
type="mil_dot";
colorName="ColorOrange";
};
class Item16
class Item17
{
position[]={1610.4834,283.97122,7781.9917};
position[]={1610,283,7781};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
@@ -308,50 +316,60 @@ class Mission
class Sensors
{
items=3;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={4053.8501,364.76645,11668.645};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={4053,364,11668};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Bash"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Bash"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={11463.747,317.3078,11349.89};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={11463,317,11349};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Klen"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Klen"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={6344.8081,304.99023,7806.7598};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={6344,304,7806};
TRGDEF
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="[""trader city Stary"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Stary"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={1606,9,7803};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
};
class Item4
{
position[]={12944,9,12766};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
};
class Item5
{
position[]={5075,9,9733};
TRGDEF
name="zoneaircraft";
expCond="(player distance zoneaircraft) < 100;";
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
};
};
};