mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
It should no longer be necessary to load dayz_vehicles in the mission.sqm addons. It was taken out of mission.sqm in vanilla around 1.8. The dayz_logo_ca.paa file was identical to loadingscreen.paa
442 lines
9.5 KiB
Plaintext
442 lines
9.5 KiB
Plaintext
version=11;
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class Mission
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{
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addOns[]=
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{
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"chernarus",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"dayz_epoch",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"jetskiyanahuiaddon",
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"redryder"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"chernarus"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Chernarus";
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briefingDescription="DayZ Epoch Chernarus Private Server";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={-18700,0,25800};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={708,35,3533};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=17;
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class Item0
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{
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position[]={7839,0,8414};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={-18700,0,25800};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={4932,0,1989};
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name="spawn0"; //spawn_balota
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type="Empty";
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};
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class Item3
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{
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position[]={2236,0,1923};
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name="spawn1"; //spawn_kamenka
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type="Empty";
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};
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class Item4
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{
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position[]={6901,0,2509}; //8738,0,2122
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name="spawn2"; //spawn_cherno
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type="Empty";
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};
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class Item5
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{
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position[]={10294,0,2191}; // OLD 10909,0,2422
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name="spawn3"; //spawn_elektro
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type="Empty";
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};
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class Item6
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{
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position[]={13510,0,5249};
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name="spawn4"; //spawn_sol
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type="Empty";
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};
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class Item7
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{
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position[]={12048,0,8352};
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name="spawn5"; //spawn_berezino
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type="Empty";
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};
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class Item8
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{
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position[]={4069,365,11661};
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name="Tradercitybash";
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text="Trader City Bash";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item9
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{
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position[]={11469,317,11356};
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name="Tradercityklen";
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text="Trader City Klen";
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type="mil_circle";
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colorName="ColorGreen";
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};
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class Item10
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{
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position[]={6345,306,7808};
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name="Tradercitystary";
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text="Trader City Stary";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item11
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{
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position[]={1146,9,2676};
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name="boatsnwholesale_1";
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text="Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item12
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{
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position[]={13247,7,6076};
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name="boatsnwholesale_1_1";
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text="Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item13
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{
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position[]={5068,338,9723};
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name="Airplane Dealer";
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text="Airplane Dealer";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item14
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{
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position[]={8385,1,2368};
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name="Boat Dealer";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorOrange";
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};
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class Item15
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{
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position[]={12945,209,12751};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item16
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{
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position[]={13093,0,8241};
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name="Boat Dealer_1";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorOrange";
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};
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class Item17
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{
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position[]={1610,283,7781};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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};
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class Sensors
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{
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items=3;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={4053,364,11668};
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TRGDEF
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name="zonebash";
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expCond="(player distance zonebash) < 100;";
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expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={11463,317,11349};
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TRGDEF
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={6344,304,7806};
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TRGDEF
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name="zonestary";
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expCond="(player distance zonestary) < 100;";
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expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={1606,9,7803};
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TRGDEF
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name="zonebandit";
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expCond="(player distance zonebandit) < 100;";
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expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={12944,9,12766};
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TRGDEF
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name="zonehero";
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expCond="(player distance zonehero) < 100;";
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expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={5075,9,9733};
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TRGDEF
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name="zoneaircraft";
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expCond="(player distance zoneaircraft) < 100;";
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expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
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expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
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};
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};
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};
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class Intro
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{
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addOns[]=
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{
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"chernarus"
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};
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addOnsAuto[]=
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{
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"chernarus"
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};
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randomSeed=6913869;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroWin
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{
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addOns[]=
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{
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"chernarus"
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};
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addOnsAuto[]=
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{
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"chernarus"
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};
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randomSeed=4081731;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroLoose
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{
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addOns[]=
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{
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"chernarus"
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};
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addOnsAuto[]=
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{
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"chernarus"
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};
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randomSeed=4975929;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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