Update Changelog

This commit is contained in:
Skaronator
2014-01-17 20:07:51 +01:00
parent d0bcf22ba2
commit 2264e4aa9c

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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom call to update the datestamp of base objects. See notes below. @Tansien
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[ADDED] Napf Island by #momo# now included by default. Big thanks to Momo for the permission. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true will look for loot configs via missionConfigFile. @vbawol
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[FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
[FIXED] BattlEye kicks for some players on death. @Skaronator
[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was rasied to 50. @vbawol