mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
rewrite BIS effect in all mission files
This commit is contained in:
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
|
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -110,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -109,3 +80,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -58,35 +58,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -112,3 +83,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -56,35 +56,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -110,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -81,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -79,3 +79,4 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -53,35 +53,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -107,3 +78,4 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
|
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -110,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,4 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
|
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -110,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
|
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -110,3 +81,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -55,35 +55,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -109,3 +80,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -55,35 +55,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -109,3 +80,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||||
|
|
||||||
@@ -108,3 +79,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
@@ -54,35 +54,6 @@ progressLoadingScreen 1.0;
|
|||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
/* BIS_Effects_* fixes from Dwarden */
|
|
||||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
|
||||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
|
||||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
|
||||||
|
|
||||||
BIS_Effects_globalEvent = {
|
|
||||||
BIS_effects_gepv = _this;
|
|
||||||
publicVariable "BIS_effects_gepv";
|
|
||||||
_this call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
BIS_Effects_startEvent = {
|
|
||||||
switch (_this select 0) do {
|
|
||||||
case "AirDestruction": {
|
|
||||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
|
||||||
};
|
|
||||||
case "AirDestructionStage2": {
|
|
||||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
|
||||||
};
|
|
||||||
case "Burn": {
|
|
||||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
|
||||||
(_this select 1) call BIS_Effects_startEvent;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
||||||
//Compile vehicle configs
|
//Compile vehicle configs
|
||||||
@@ -109,3 +80,5 @@ if (!isDedicated) then {
|
|||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
Reference in New Issue
Block a user