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private arrays part 2
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@@ -1,8 +1,9 @@
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// noDamage.sqf
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private ["_unit"];
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_unit = _this select 0;
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_unit setCaptive 3;
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_unit switchMove "AmovPpneMstpSnonWnonDnon_healed";
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_unit allowDamage false;
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sleep 0.01;
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sleep 0.01;
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