private arrays part 2

This commit is contained in:
[VB]AWOL
2013-10-22 10:16:20 -05:00
parent af4b876cde
commit 207f4e3b88
58 changed files with 91 additions and 62 deletions

View File

@@ -14,7 +14,7 @@ Returns a vector that is the sum of <vector1> and <vector2>.
************************************************************/
private["_p1","_p2","_return"];
private ["_p1","_p2","_return","_c"];
_p1 = _this select 0;
_p2 = _this select 1;

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@@ -3,7 +3,7 @@ ASSIGN DAMAGE TO A UNIT
- Function Vehicle_HandleDamage
- [unit, selectionName, damage, source, projectile] call Vehicle_HandleDamage;
************************************************************/
private["_unit","_selection","_strH","_dam","_total","_damage","_needUpdate"];
private ["_unit","_selection","_strH","_dam","_total","_needUpdate"];
_unit = _this select 0;
_selection = _this select 1;
_total = _this select 2;

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@@ -1,4 +1,4 @@
private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
private ["_position","_doLoiter","_unitTypes","_loot","_array","_agent","_type","_radius","_method","_myDest","_newDest","_lootType","_player","_isAlive","_rnd","_id"];
_player = _this select 0;
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
_doLoiter = true;

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@@ -1,4 +1,4 @@
private["_group","_target","_targetMen","_targetDis","_c","_man","_manDis","_targets","_lead","_leadheight","_nearEnts","_rnd","_assigned"];
private ["_group","_target","_targetMen","_targetDis","_c","_man","_manDis","_targets","_lead","_rnd","_assigned","_fires","_range"];
_group = _this;
_target = objNull;
_lead = leader _group;

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@@ -1,4 +1,4 @@
private["_agent","_target","_targets","_targetDis","_c","_man","_manDis","_targets","_agent","_agentheight","_nearEnts","_rnd","_assigned","_range","_objects"];
private ["_agent","_target","_targets","_targetDis","_man","_manDis","_range","_objects","_refobj"];
_agent = _this;
_target = objNull;
/*

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@@ -1,4 +1,4 @@
private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
private ["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_myDest","_newDest","_lootType","_isAlive","_rnd","_id"];
_position = _this select 0;
_doLoiter = _this select 1;
_unitTypes = _this select 2;

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@@ -1,4 +1,4 @@
private["_unit"];
private ["_unit","_position"];
_unit = _this select 0;
if (isServer) then {
_unit addEventHandler ["local", {_this call zombie_findOwner}];

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@@ -1,4 +1,4 @@
private["_unit","_originalPos","_pos"];
private ["_unit","_originalPos","_pos","_chance","_playerpos"];
_unit = _this select 0;
_originalPos = _this select 1;
_pos = getPosATL _unit;