updated stringtable

This commit is contained in:
[VB]AWOL
2013-11-30 23:01:31 -06:00
parent bb3ce227c2
commit 207e5905a2
2 changed files with 51 additions and 60 deletions

View File

@@ -2687,13 +2687,13 @@
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_2"> <Key ID="STR_EPOCH_PLAYER_2">
<Original>%1 wants to tag you as friendly. To accept, tag %1 as friendly.</Original> <Original>Another player wants to tag you as friendly. To accept, tag player as friendly.</Original>
<English>%1 wants to tag you as friendly. To accept, tag %1 as friendly.</English> <English>Another player wants to tag you as friendly. To accept, tag player as friendly.</English>
<German>%1 will markieren Sie so freundlich. Zu akzeptieren, Tag %1 als freundlich.</German> <German>Another player will markieren Sie so freundlich. Zu akzeptieren, Tag player als freundlich.</German>
<Russian>%1 хочет отметить вас как друга. Чтобы принять, отметьте %1 как друга.</Russian> <Russian>Another player хочет отметить вас как друга. Чтобы принять, отметьте player как друга.</Russian>
<Spanish></Spanish> <Spanish></Spanish>
<Dutch>%1 wil jou als bevriend markeren. Om te accepteren, markeer %1 als bevriend.</Dutch> <Dutch>Another player wil jou als bevriend markeren. Om te accepteren, markeer player als bevriend.</Dutch>
<French>%1 veut vous marquer comme amical(e). Pour accepter, marquez %1 comme amical(e).</French> <French>Another player veut vous marquer comme amical(e). Pour accepter, marquez player comme amical(e).</French>
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_3"> <Key ID="STR_EPOCH_PLAYER_3">
@@ -3487,13 +3487,13 @@
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_82"> <Key ID="STR_EPOCH_PLAYER_82">
<Original>No upgrades available</Original> <Original>\n\nNo upgrades available</Original>
<English>No upgrades available</English> <English>\n\nNo upgrades available</English>
<German></German> <German></German>
<Russian>Нет доступных улучшений.</Russian> <Russian>\n\nНет доступных улучшений.</Russian>
<Spanish></Spanish> <Spanish></Spanish>
<Dutch>Geen upgrades beschikbaar</Dutch> <Dutch>\n\nGeen upgrades beschikbaar</Dutch>
<French>Aucune amélioration disponible</French> <French>\n\nAucune amélioration disponible</French>
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_83"> <Key ID="STR_EPOCH_PLAYER_83">
@@ -5118,7 +5118,7 @@
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_244"> <Key ID="STR_EPOCH_PLAYER_244">
<Original>Craft Stick Fence</Original> <Original>Craft Stick Fence</Original>
<English>Craft Stick Fence</English> <English>Craft Stick Fence</English>Mislukt
<German></German> <German></German>
<Russian>Создать: Колючая ограда</Russian> <Russian>Создать: Колючая ограда</Russian>
<Spanish></Spanish> <Spanish></Spanish>
@@ -5127,74 +5127,74 @@
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_245"> <Key ID="STR_EPOCH_PLAYER_245">
<Original>Failed to sell vehicle, you must get into drivers seat first.</Original> <Original>Failed, you must get into drivers seat first.</Original>
<English>Failed to sell vehicle, you must get into drivers seat first.</English> <English>Failed, you must get into drivers seat first.</English>
<German></German> <German></German>
<Russian>Не удалось продать транспорт, вы должны попасть на сиденье водителя хотя бы раз.</Russian> <Russian>Не удалось, вы должны попасть на сиденье водителя хотя бы раз.</Russian>
<Spanish></Spanish> <Spanish></Spanish>
<Dutch>Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.</Dutch> <Dutch>Mislukt, stap eerst in de bestuurders stoel.</Dutch>
<French></French> <French></French>
<Czech></Czech> <Czech></Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_246"> <Key ID="STR_EPOCH_PLAYER_246">
<Original>Plot Pole</Original> <Original>Plot Pole</Original>
<English>Plot Pole</English> <English>Plot Pole</English>
<German></German> <German>Plot Pole</German>
<Russian>Столб</Russian> <Russian>Столб</Russian>
<Spanish></Spanish> <Spanish>Plot Pole</Spanish>
<Dutch></Dutch> <Dutch>Plot Pole</Dutch>
<French></French> <French>Plot Pole</French>
<Czech></Czech> <Czech>Plot Pole</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_247"> <Key ID="STR_EPOCH_PLAYER_247">
<Original>Quiet</Original> <Original>Quiet</Original>
<English>Quiet</English> <English>Quiet</English>
<German></German> <German>Quiet</German>
<Russian></Russian> <Russian>Quiet</Russian>
<Spanish></Spanish> <Spanish>Quiet</Spanish>
<Dutch></Dutch> <Dutch>Quiet</Dutch>
<French></French> <French>Quiet</French>
<Czech></Czech> <Czech>Quiet</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_248"> <Key ID="STR_EPOCH_PLAYER_248">
<Original>Alert</Original> <Original>Alert</Original>
<English>Alert</English> <English>Alert</English>
<German></German> <German>Alert</German>
<Russian></Russian> <Russian>Alert</Russian>
<Spanish></Spanish> <Spanish>Alert</Spanish>
<Dutch></Dutch> <Dutch>Alert</Dutch>
<French></French> <French>Alert</French>
<Czech></Czech> <Czech>Alert</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_249"> <Key ID="STR_EPOCH_PLAYER_249">
<Original>Walk</Original> <Original>Walk</Original>
<English>Walk</English> <English>Walk</English>
<German></German> <German>Walk</German>
<Russian></Russian> <Russian>Walk</Russian>
<Spanish></Spanish> <Spanish>Walk</Spanish>
<Dutch></Dutch> <Dutch>Walk</Dutch>
<French></French> <French>Walk</French>
<Czech></Czech> <Czech>Walk</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_250"> <Key ID="STR_EPOCH_PLAYER_250">
<Original>Run</Original> <Original>Run</Original>
<English>Run</English> <English>Run</English>
<German></German> <German>Run</German>
<Russian></Russian> <Russian>Run</Russian>
<Spanish></Spanish> <Spanish>Run</Spanish>
<Dutch></Dutch> <Dutch>Run</Dutch>
<French></French> <French>Run</French>
<Czech></Czech> <Czech>Run</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_251"> <Key ID="STR_EPOCH_PLAYER_251">
<Original>Unpack</Original> <Original>Unpack</Original>
<English>Unpack</English> <English>Unpack</English>
<German></German> <German>Unpack</German>
<Russian>Распаковывать</Russian> <Russian>Распаковывать</Russian>
<Spanish></Spanish> <Spanish>Unpack</Spanish>
<Dutch></Dutch> <Dutch>Unpack</Dutch>
<French></French> <French>Unpack</French>
<Czech></Czech> <Czech>Unpack</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_252"> <Key ID="STR_EPOCH_PLAYER_252">
<Original>Craft Half Wall</Original> <Original>Craft Half Wall</Original>

View File

@@ -740,7 +740,7 @@ server_spawnCleanLoot = {
}; };
server_spawnCleanAnimals = { server_spawnCleanAnimals = {
private ["_delQtyAnimal","_qty","_missonAnimals","_nearby"]; private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
_missonAnimals = allMissionObjects "CAAnimalBase"; _missonAnimals = allMissionObjects "CAAnimalBase";
_delQtyAnimal = 0; _delQtyAnimal = 0;
{ {
@@ -748,15 +748,6 @@ server_spawnCleanAnimals = {
_x call dayz_perform_purge; _x call dayz_perform_purge;
sleep 0.025; sleep 0.025;
_delQtyAnimal = _delQtyAnimal + 1; _delQtyAnimal = _delQtyAnimal + 1;
} else {
if (!alive _x) then {
_nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
_x call dayz_perform_purge;
sleep 0.025;
_delQtyAnimal = _delQtyAnimal + 1;
};
};
}; };
sleep 0.001; sleep 0.001;
} forEach _missonAnimals; } forEach _missonAnimals;