mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
This commit is contained in:
@@ -15,7 +15,7 @@ _changecount = 0;
|
|||||||
|
|
||||||
// Check is owner of the plot pole.
|
// Check is owner of the plot pole.
|
||||||
|
|
||||||
_isowner = [player, _plotpole] call FNC_check_owner;
|
_isowner = [player, _plotpole] call FNC_check_owner_friends;
|
||||||
_itemsExist = false;
|
_itemsExist = false;
|
||||||
|
|
||||||
if ((_isowner select 0 )) then {
|
if ((_isowner select 0 )) then {
|
||||||
@@ -25,7 +25,7 @@ if ((_isowner select 0 )) then {
|
|||||||
_classname = typeOf _object;
|
_classname = typeOf _object;
|
||||||
if (_classname in DZE_plotTakeOwnershipItems)then {
|
if (_classname in DZE_plotTakeOwnershipItems)then {
|
||||||
|
|
||||||
_isowner = [player, _object] call FNC_check_owner;
|
_isowner = [player, _object] call FNC_check_owner_friends;
|
||||||
diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
|
diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
|
||||||
|
|
||||||
if !( _isowner select 0 ) then{
|
if !( _isowner select 0 ) then{
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ if(_IsNearPlot == 0) then {
|
|||||||
_canBuildOnPlot = true;
|
_canBuildOnPlot = true;
|
||||||
} else {
|
} else {
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_buildcheck = [player, _nearestPole] call FNC_check_owner;
|
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
|
||||||
_isowner = _buildcheck select 0;
|
_isowner = _buildcheck select 0;
|
||||||
_isfriendly = _buildcheck select 1;
|
_isfriendly = _buildcheck select 1;
|
||||||
if (_isowner || _isfriendly) then {
|
if (_isowner || _isfriendly) then {
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ if(_IsNearPlot == 0) then {
|
|||||||
_canBuildOnPlot = true;
|
_canBuildOnPlot = true;
|
||||||
} else {
|
} else {
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_buildcheck = [player, _nearestPole] call FNC_check_owner;
|
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
|
||||||
_isowner = _buildcheck select 0;
|
_isowner = _buildcheck select 0;
|
||||||
_isfriendly = _buildcheck select 1;
|
_isfriendly = _buildcheck select 1;
|
||||||
if (_isowner || _isfriendly) then {
|
if (_isowner || _isfriendly) then {
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ _nearestPole = _plotcheck select 2;
|
|||||||
|
|
||||||
if(_IsNearPlot >= 1) then {
|
if(_IsNearPlot >= 1) then {
|
||||||
// Since there are plot poles nearby we need to check ownership && friend status
|
// Since there are plot poles nearby we need to check ownership && friend status
|
||||||
_buildcheck = [player, _nearestPole] call FNC_check_owner;
|
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
|
||||||
_isowner = _buildcheck select 0;
|
_isowner = _buildcheck select 0;
|
||||||
_isfriendly = _buildcheck select 1;
|
_isfriendly = _buildcheck select 1;
|
||||||
if (!_isowner && !_isfriendly) then {
|
if (!_isowner && !_isfriendly) then {
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ if(_IsNearPlot == 0) then {
|
|||||||
_canBuild = true;
|
_canBuild = true;
|
||||||
} else {
|
} else {
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_buildcheck = [player, _nearestPole] call FNC_check_owner;
|
_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
|
||||||
_isowner = _buildcheck select 0;
|
_isowner = _buildcheck select 0;
|
||||||
_isfriendly = _buildcheck select 1;
|
_isfriendly = _buildcheck select 1;
|
||||||
if (_isowner || _isfriendly) then {
|
if (_isowner || _isfriendly) then {
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ if (isPlayer cursorTarget) then {
|
|||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_charID = [_unit] call FNC_GetPlayerUID;
|
_charID = [_unit] call FNC_GetPlayerUID;
|
||||||
};
|
};
|
||||||
_friendlies = [player, _unit] call FNC_check_owner;
|
_friendlies = [player, _unit] call FNC_check_owner_friends;
|
||||||
if !(_charID in _friendlies) then {
|
if !(_charID in _friendlies) then {
|
||||||
r_action = true;
|
r_action = true;
|
||||||
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
|
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
|
||||||
|
|||||||
@@ -420,7 +420,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
|
|
||||||
if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
|
if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
|
||||||
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
||||||
_isowner = [player, _cursorTarget] call FNC_check_owner;
|
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
|
||||||
If ((_isowner select 0) || (_isowner select 1)) then {
|
If ((_isowner select 0) || (_isowner select 1)) then {
|
||||||
_player_deleteBuild = true;
|
_player_deleteBuild = true;
|
||||||
};
|
};
|
||||||
@@ -633,7 +633,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
|
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
if (s_player_plotManagement < 0) then {
|
if (s_player_plotManagement < 0) then {
|
||||||
_isowner = [player, _cursorTarget] call FNC_check_owner;
|
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
|
||||||
If ((_isowner select 0) || (_isowner select 1)) then {
|
If ((_isowner select 0) || (_isowner select 1)) then {
|
||||||
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
|
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
|
||||||
};
|
};
|
||||||
@@ -660,7 +660,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
if (s_player_plot_take_ownership < 0) then {
|
if (s_player_plot_take_ownership < 0) then {
|
||||||
if (DZE_PlotOwnership) then {
|
if (DZE_PlotOwnership) then {
|
||||||
_isowner = [player, _cursorTarget] call FNC_check_owner;
|
_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
|
||||||
If (_isowner select 0) then {
|
If (_isowner select 0) then {
|
||||||
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
|
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -91,10 +91,10 @@ if (!isDedicated) then {
|
|||||||
} else {
|
} else {
|
||||||
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
|
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
|
||||||
};
|
};
|
||||||
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf"; //Vector building
|
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
|
||||||
DZE_build_vector_file = "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf"; //Vector building
|
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
|
||||||
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file; //Vector building
|
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
|
||||||
FNC_check_owner = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner.sqf";
|
FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
|
||||||
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
|
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
|
||||||
|
|
||||||
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
|
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
|
||||||
|
|||||||
Reference in New Issue
Block a user