mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
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@@ -42,7 +42,7 @@ if(_IsNearPlot == 0) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_owner;
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_buildcheck = [player, _nearestPole] call FNC_check_owner_friends;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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@@ -215,7 +215,7 @@ if (isPlayer cursorTarget) then {
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if (DZE_permanentPlot) then {
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_charID = [_unit] call FNC_GetPlayerUID;
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};
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_friendlies = [player, _unit] call FNC_check_owner;
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_friendlies = [player, _unit] call FNC_check_owner_friends;
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if !(_charID in _friendlies) then {
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r_action = true;
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
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@@ -420,7 +420,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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_player_deleteBuild = true;
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};
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@@ -633,7 +633,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
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if (DZE_permanentPlot) then {
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if (s_player_plotManagement < 0) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If ((_isowner select 0) || (_isowner select 1)) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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@@ -660,7 +660,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (DZE_permanentPlot) then {
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if (s_player_plot_take_ownership < 0) then {
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if (DZE_PlotOwnership) then {
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_isowner = [player, _cursorTarget] call FNC_check_owner;
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_isowner = [player, _cursorTarget] call FNC_check_owner_friends;
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If (_isowner select 0) then {
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s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
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};
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