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@@ -11,7 +11,7 @@ _isOk = false;
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if(!_isOk) then {
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_isOk = _cTarget isKindOf _x;
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};
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} forEach ["LandVehicle","Air"];
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} forEach ["LandVehicle","Air", "Ship"];
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if((locked _cTarget) and _isOk and (((vehicle player) distance _cTarget) < 12)) then {
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cutText ["Cannot access gear in a locked vehicle." , "PLAIN DOWN"];
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