diff --git a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf index f4fa5c2a4..d38bf5ab0 100644 --- a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf +++ b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf @@ -11,7 +11,7 @@ _isOk = false; if(!_isOk) then { _isOk = _cTarget isKindOf _x; }; -} forEach ["LandVehicle","Air"]; +} forEach ["LandVehicle","Air", "Ship"]; if((locked _cTarget) and _isOk and (((vehicle player) distance _cTarget) < 12)) then { cutText ["Cannot access gear in a locked vehicle." , "PLAIN DOWN"];