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Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:
Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.
maintain_area.sqf: This will now utilize the gem based currency system.
Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle
z_at_buyItems: Code tidying and optimization
z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.
z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
* Advanced trading missed redundant variables
As per description
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Revert "Advanced trading rework"
This reverts commit a589bd19b9.
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Advanced trading rework
More rework
* Remove single currency add/remove coins functions
at request of @ebaydayz.
This commit is contained in:
@@ -15241,15 +15241,15 @@
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<German>Preis zum Instandsetzen von %1 Objekten: %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
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<English>Success! %1 objects maintained for %2 %3.</English>
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<English>Success! %1 objects maintained for %2 %3</English>
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<German>Du hast %1 Objekte erfolgreich instandgesetzt für %2 %3.</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
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<English>Price to force maintain %1 objects: %2 %3.</English>
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<English>Price to force maintain %1 objects: %2 %3</English>
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<German>Instandsetzen erzwingen: Preis für %1 Objekten: %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
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<English>Failed to maintain %1 objects. You need %2 %3.</English>
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<English>Failed to maintain %1 objects. You need %2 %3</English>
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<German>Instandsetzen von %1 Objekten fehlgeschlagen. Du brauchst %2 %3</German>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
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