Advanced trading modifications, maintain_area modifications (#1780)

* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
This commit is contained in:
oiad
2016-10-29 12:29:04 +13:00
committed by ebaydayz
parent aa267bda2c
commit 1c7e96a0ff
18 changed files with 226 additions and 272 deletions

View File

@@ -20,8 +20,8 @@ if (!_justChecking) then {
if (count _moneyInBackpack > 0) then {
_nil = [unitBackpack _player, _moneyInBackpack, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
if (!isNull Z_vehicle && count _moneyInVehicle > 0) then {
_nil = [Z_vehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
if (!isNull DZE_myVehicle && count _moneyInVehicle > 0) then {
_nil = [DZE_myVehicle, _moneyInVehicle, [], []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
};