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Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:
Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.
maintain_area.sqf: This will now utilize the gem based currency system.
Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle
z_at_buyItems: Code tidying and optimization
z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.
z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
* Advanced trading missed redundant variables
As per description
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Revert "Advanced trading rework"
This reverts commit a589bd19b9.
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Advanced trading rework
More rework
* Remove single currency add/remove coins functions
at request of @ebaydayz.
This commit is contained in:
@@ -3,24 +3,15 @@
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*
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* Gets all your items stored in your vehicle and initiates the selling list.
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**/
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private ["_vehicle","_pos","_list","_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"];
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private ["_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"];
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#include "defines.hpp"
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Z_vehicle = objNull;
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call Z_clearLists;
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Z_SellableArray = [];
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Z_SellArray = [];
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_vehicle = objNull;
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_pos = [player] call FNC_GetPos;
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_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
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if (!isNull DZE_myVehicle && local DZE_myVehicle && alive DZE_myVehicle && DZE_myVehicle in _list) then {
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_vehicle = DZE_myVehicle;
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};
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if (!isNull _vehicle) then {
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_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'picture');
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if (!isNull DZE_myVehicle) then {
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_pic = getText (configFile >> 'CfgVehicles' >> (typeOf DZE_myVehicle) >> 'picture');
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_formattedText = format [
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"<img image='%1' size='3' align='center'/>"
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@@ -28,13 +19,12 @@ if (!isNull _vehicle) then {
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];
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
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Z_vehicle = _vehicle;
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_freeSpace = [_vehicle,0,0,0,0] call Z_calcFreeSpace;
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_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
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_normalMags = _freeSpace select 5;
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_normalWeaps = _freeSpace select 6;
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//_normalBags = _freeSpace select 7;
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// Don't allow selling backpacks from vehicles because we can not get backpack contents.
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// We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold.
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[_normalWeaps,_normalMags,typeOf _vehicle,[]] call Z_checkArrayInConfig;
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[_normalWeaps,_normalMags,typeOf DZE_myVehicle,[]] call Z_checkArrayInConfig;
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};
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