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Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:
Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.
maintain_area.sqf: This will now utilize the gem based currency system.
Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle
z_at_buyItems: Code tidying and optimization
z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.
z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
* Advanced trading missed redundant variables
As per description
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Revert "Advanced trading rework"
This reverts commit a589bd19b9.
* Advanced trading rework
We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.
* Advanced trading rework
More rework
* Remove single currency add/remove coins functions
at request of @ebaydayz.
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@@ -105,8 +105,8 @@ if (_selection == 2) then { //gear
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};
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if (_selection == 1) then { //vehicle
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if (!isNull Z_vehicle) then {
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_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
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if (!isNull DZE_myVehicle) then {
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_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_allowedBackpacks = _freeSpace select 3;
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