Update CfgArma AI Skill

The old values were from 1.8
This commit is contained in:
ebaydayz
2016-04-09 13:49:36 -04:00
parent 99d9f12add
commit 1ba8f46543
2 changed files with 31 additions and 36 deletions

View File

@@ -140,22 +140,21 @@ class CfgActions {
"Take"
*/
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
courage[] = {0, 5, 10, 10};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 0.1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
spottime[] = {0, 0, 1, 0.1};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgInGameUI
@@ -167,7 +166,7 @@ class CfgInGameUI
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
@@ -195,6 +194,7 @@ class CfgInGameUI
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
@@ -276,8 +276,7 @@ class CfgVoice {
};
};
class CfgIdentities
{
class CfgIdentities {
class PZombie1
{
name = "PZombie";
@@ -318,6 +317,7 @@ class CfgIdentities
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
@@ -334,12 +334,11 @@ class CfgSurvival {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
//magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
//backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
@@ -351,23 +350,23 @@ class CfgSurvival {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Cow01_EP1: Cow {};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodgoatRaw";
};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Goat01_EP1: Goat {};
class Goat02_EP1: Goat {};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class Sheep01_EP1: Sheep {};
class Sheep02_EP1: Sheep {};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
@@ -376,14 +375,14 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen{};
class Cock: Hen {};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
};
class DZ_Pastor: DZ_Fin{};
class DZ_Pastor: DZ_Fin {};
class Rabbit: Default {
yield = 1;
yield = 2;
rawfoodtype = "FoodrabbitRaw";
};
@@ -541,7 +540,6 @@ class CfgSurvival {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
@@ -582,9 +580,6 @@ class CfgSurvival {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";

View File

@@ -4,7 +4,7 @@ class Grid; // External class reference
class DefaultLighting; // External class reference
class DayLightingRainy; // External class reference
class Weather; // External class reference
class Overcast {
class Overcast { // increased wave size during storms
class Weather1;
class Weather2;
class Weather3;