From 1ba8f465435c4951917cdc5366ceb979bed8e0ea Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 9 Apr 2016 13:49:36 -0400 Subject: [PATCH] Update CfgArma AI Skill The old values were from 1.8 --- SQF/dayz_code/Configs/CfgArma.hpp | 65 +++++++++++++---------------- SQF/dayz_code/Configs/CfgWorlds.hpp | 2 +- 2 files changed, 31 insertions(+), 36 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index 0e9c78ec3..f80550cbf 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -140,22 +140,21 @@ class CfgActions { "Take" */ }; - -class CfgLoadingTexts { - titlesDefault[] = {""}; -}; - class CfgAISkill { aimingaccuracy[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; - courage[] = {0, 1, 1, 1}; - endurance[] = {0, 0, 1, 1}; - general[] = {0, 0, 1, 1}; + courage[] = {0, 5, 10, 10}; + endurance[] = {0, 0, 1, 0.1}; + general[] = {0, 0, 1, 0.1}; reloadspeed[] = {0, 0, 1, 1}; spotdistance[] = {0, 0, 1, 0.6}; - spottime[] = {0, 0, 1, 1}; + spottime[] = {0, 0, 1, 0.1}; +}; + +class CfgLoadingTexts { + titlesDefault[] = {""}; }; class CfgInGameUI @@ -166,8 +165,8 @@ class CfgInGameUI cueFriendlyColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; }; - - class IslandMap + + class IslandMap { colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1}; colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1}; @@ -194,6 +193,7 @@ class CfgInGameUI colorGrid[] = {0.05,0.1,0,0.6}; colorGridMap[] = {0.05,0.1,0,0.4}; }; + class MPTable { @@ -276,8 +276,7 @@ class CfgVoice { }; }; -class CfgIdentities -{ +class CfgIdentities { class PZombie1 { name = "PZombie"; @@ -318,6 +317,7 @@ class CfgIdentities pitch = 1; }; }; + class CfgMissions { class Cutscenes @@ -334,12 +334,11 @@ class CfgSurvival { class Default { RandomMagazines = 3; //weapons[] = {"Makarov"}; - //magazines[] = {"ItemBandage","ItemPainkiller"}; - weapons[] = {"ItemFlashlight"}; - GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"}; - RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"}; + //GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"}; + GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"}; + RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"}; backpackWeapon = ""; - backpack = "DZ_Patrol_Pack_EP1"; + //backpack = "DZ_Patrol_Pack_EP1"; }; }; class Meat { @@ -351,23 +350,23 @@ class CfgSurvival { yield = 6; rawfoodtype = "FoodbeefRaw"; }; - class Cow01: Cow{}; - class Cow02: Cow{}; - class Cow03: Cow{}; - class Cow04: Cow{}; - class Cow01_EP1: Cow{}; + class Cow01: Cow {}; + class Cow02: Cow {}; + class Cow03: Cow {}; + class Cow04: Cow {}; + class Cow01_EP1: Cow {}; class Goat: Default { yield = 4; rawfoodtype = "FoodgoatRaw"; }; - class Goat01_EP1: Goat{}; - class Goat02_EP1: Goat{}; + class Goat01_EP1: Goat {}; + class Goat02_EP1: Goat {}; class Sheep: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; - class Sheep01_EP1: Sheep{}; - class Sheep02_EP1: Sheep{}; + class Sheep01_EP1: Sheep {}; + class Sheep02_EP1: Sheep {}; class WildBoar: Default { yield = 4; rawfoodtype = "FoodbaconRaw"; @@ -376,14 +375,14 @@ class CfgSurvival { yield = 2; rawfoodtype = "FoodchickenRaw"; }; - class Cock: Hen{}; + class Cock: Hen {}; class DZ_Fin: Default { yield = 0; rawfoodtype = "FoodSteakRaw"; }; - class DZ_Pastor: DZ_Fin{}; + class DZ_Pastor: DZ_Fin {}; class Rabbit: Default { - yield = 1; + yield = 2; rawfoodtype = "FoodrabbitRaw"; }; @@ -541,7 +540,6 @@ class CfgSurvival { sex = "male"; playerModel = "Soldier_Bodyguard_AA12_PMC_DZ"; }; - class Skin_FR_OHara_DZ: Default { sex = "male"; @@ -581,10 +579,7 @@ class CfgSurvival { class Skin_TK_INS_Warlord_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Warlord_EP1_DZ"; - }; - - - + }; class Skin_TK_Special_Forces_MG_EP1_DZ: Default { sex = "male"; playerModel = "TK_Special_Forces_MG_EP1_DZ"; diff --git a/SQF/dayz_code/Configs/CfgWorlds.hpp b/SQF/dayz_code/Configs/CfgWorlds.hpp index d45cb9ea5..a6a6ff52f 100644 --- a/SQF/dayz_code/Configs/CfgWorlds.hpp +++ b/SQF/dayz_code/Configs/CfgWorlds.hpp @@ -4,7 +4,7 @@ class Grid; // External class reference class DefaultLighting; // External class reference class DayLightingRainy; // External class reference class Weather; // External class reference -class Overcast { +class Overcast { // increased wave size during storms class Weather1; class Weather2; class Weather3;