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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update CfgArma AI Skill
The old values were from 1.8
This commit is contained in:
@@ -140,22 +140,21 @@ class CfgActions {
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"Take"
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"Take"
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*/
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*/
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};
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};
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class CfgLoadingTexts {
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titlesDefault[] = {""};
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};
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class CfgAISkill {
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class CfgAISkill {
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aimingaccuracy[] = {0, 0, 1, 1};
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aimingaccuracy[] = {0, 0, 1, 1};
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aimingshake[] = {0, 0, 1, 1};
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aimingshake[] = {0, 0, 1, 1};
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aimingspeed[] = {0, 0, 1, 1};
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aimingspeed[] = {0, 0, 1, 1};
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commanding[] = {0, 0, 1, 1};
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commanding[] = {0, 0, 1, 1};
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courage[] = {0, 1, 1, 1};
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courage[] = {0, 5, 10, 10};
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endurance[] = {0, 0, 1, 1};
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endurance[] = {0, 0, 1, 0.1};
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general[] = {0, 0, 1, 1};
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general[] = {0, 0, 1, 0.1};
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reloadspeed[] = {0, 0, 1, 1};
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reloadspeed[] = {0, 0, 1, 1};
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spotdistance[] = {0, 0, 1, 0.6};
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spotdistance[] = {0, 0, 1, 0.6};
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spottime[] = {0, 0, 1, 1};
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spottime[] = {0, 0, 1, 0.1};
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};
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class CfgLoadingTexts {
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titlesDefault[] = {""};
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};
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};
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class CfgInGameUI
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class CfgInGameUI
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@@ -166,8 +165,8 @@ class CfgInGameUI
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cueFriendlyColor[] = {0,0,0,0};
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cueFriendlyColor[] = {0,0,0,0};
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cueEnemyColor[] = {0,0,0,0};
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cueEnemyColor[] = {0,0,0,0};
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};
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};
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class IslandMap
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class IslandMap
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{
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{
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colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
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colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
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colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
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colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
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@@ -194,6 +193,7 @@ class CfgInGameUI
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colorGrid[] = {0.05,0.1,0,0.6};
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colorGrid[] = {0.05,0.1,0,0.6};
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colorGridMap[] = {0.05,0.1,0,0.4};
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colorGridMap[] = {0.05,0.1,0,0.4};
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};
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};
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class MPTable
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class MPTable
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{
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{
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@@ -276,8 +276,7 @@ class CfgVoice {
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};
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};
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};
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};
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class CfgIdentities
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class CfgIdentities {
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{
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class PZombie1
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class PZombie1
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{
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{
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name = "PZombie";
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name = "PZombie";
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@@ -318,6 +317,7 @@ class CfgIdentities
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pitch = 1;
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pitch = 1;
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};
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};
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};
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};
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class CfgMissions
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class CfgMissions
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{
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{
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class Cutscenes
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class Cutscenes
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@@ -334,12 +334,11 @@ class CfgSurvival {
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class Default {
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class Default {
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RandomMagazines = 3;
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RandomMagazines = 3;
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//weapons[] = {"Makarov"};
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//weapons[] = {"Makarov"};
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//magazines[] = {"ItemBandage","ItemPainkiller"};
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//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
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weapons[] = {"ItemFlashlight"};
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GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
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GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"};
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RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
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RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
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backpackWeapon = "";
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backpackWeapon = "";
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backpack = "DZ_Patrol_Pack_EP1";
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//backpack = "DZ_Patrol_Pack_EP1";
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};
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};
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};
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};
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class Meat {
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class Meat {
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@@ -351,23 +350,23 @@ class CfgSurvival {
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yield = 6;
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yield = 6;
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rawfoodtype = "FoodbeefRaw";
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rawfoodtype = "FoodbeefRaw";
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};
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};
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class Cow01: Cow{};
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class Cow01: Cow {};
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class Cow02: Cow{};
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class Cow02: Cow {};
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class Cow03: Cow{};
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class Cow03: Cow {};
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class Cow04: Cow{};
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class Cow04: Cow {};
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class Cow01_EP1: Cow{};
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class Cow01_EP1: Cow {};
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class Goat: Default {
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class Goat: Default {
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yield = 4;
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yield = 4;
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rawfoodtype = "FoodgoatRaw";
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rawfoodtype = "FoodgoatRaw";
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};
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};
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class Goat01_EP1: Goat{};
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class Goat01_EP1: Goat {};
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class Goat02_EP1: Goat{};
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class Goat02_EP1: Goat {};
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class Sheep: Default {
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class Sheep: Default {
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yield = 4;
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yield = 4;
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rawfoodtype = "FoodmuttonRaw";
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rawfoodtype = "FoodmuttonRaw";
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};
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};
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class Sheep01_EP1: Sheep{};
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class Sheep01_EP1: Sheep {};
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class Sheep02_EP1: Sheep{};
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class Sheep02_EP1: Sheep {};
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class WildBoar: Default {
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class WildBoar: Default {
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yield = 4;
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yield = 4;
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rawfoodtype = "FoodbaconRaw";
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rawfoodtype = "FoodbaconRaw";
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@@ -376,14 +375,14 @@ class CfgSurvival {
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yield = 2;
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yield = 2;
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rawfoodtype = "FoodchickenRaw";
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rawfoodtype = "FoodchickenRaw";
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};
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};
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class Cock: Hen{};
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class Cock: Hen {};
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class DZ_Fin: Default {
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class DZ_Fin: Default {
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yield = 0;
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yield = 0;
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rawfoodtype = "FoodSteakRaw";
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rawfoodtype = "FoodSteakRaw";
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};
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};
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class DZ_Pastor: DZ_Fin{};
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class DZ_Pastor: DZ_Fin {};
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class Rabbit: Default {
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class Rabbit: Default {
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yield = 1;
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yield = 2;
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rawfoodtype = "FoodrabbitRaw";
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rawfoodtype = "FoodrabbitRaw";
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};
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};
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@@ -541,7 +540,6 @@ class CfgSurvival {
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sex = "male";
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sex = "male";
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playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
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playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
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};
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};
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class Skin_FR_OHara_DZ: Default
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class Skin_FR_OHara_DZ: Default
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{
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{
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sex = "male";
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sex = "male";
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@@ -581,10 +579,7 @@ class CfgSurvival {
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class Skin_TK_INS_Warlord_EP1_DZ: Default {
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class Skin_TK_INS_Warlord_EP1_DZ: Default {
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sex = "male";
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sex = "male";
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playerModel = "TK_INS_Warlord_EP1_DZ";
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playerModel = "TK_INS_Warlord_EP1_DZ";
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};
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};
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class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
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class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
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sex = "male";
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sex = "male";
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playerModel = "TK_Special_Forces_MG_EP1_DZ";
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playerModel = "TK_Special_Forces_MG_EP1_DZ";
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@@ -4,7 +4,7 @@ class Grid; // External class reference
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class DefaultLighting; // External class reference
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class DefaultLighting; // External class reference
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class DayLightingRainy; // External class reference
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class DayLightingRainy; // External class reference
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class Weather; // External class reference
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class Weather; // External class reference
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class Overcast {
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class Overcast { // increased wave size during storms
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class Weather1;
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class Weather1;
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class Weather2;
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class Weather2;
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class Weather3;
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class Weather3;
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