Update CfgArma AI Skill

The old values were from 1.8
This commit is contained in:
ebaydayz
2016-04-09 13:49:36 -04:00
parent 99d9f12add
commit 1ba8f46543
2 changed files with 31 additions and 36 deletions

View File

@@ -140,22 +140,21 @@ class CfgActions {
"Take" "Take"
*/ */
}; };
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill { class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1}; aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1}; courage[] = {0, 5, 10, 10};
endurance[] = {0, 0, 1, 1}; endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 0.1};
reloadspeed[] = {0, 0, 1, 1}; reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6}; spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1}; spottime[] = {0, 0, 1, 0.1};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
}; };
class CfgInGameUI class CfgInGameUI
@@ -166,8 +165,8 @@ class CfgInGameUI
cueFriendlyColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0};
}; };
class IslandMap class IslandMap
{ {
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1}; colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1}; colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
@@ -194,6 +193,7 @@ class CfgInGameUI
colorGrid[] = {0.05,0.1,0,0.6}; colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4}; colorGridMap[] = {0.05,0.1,0,0.4};
}; };
class MPTable class MPTable
{ {
@@ -276,8 +276,7 @@ class CfgVoice {
}; };
}; };
class CfgIdentities class CfgIdentities {
{
class PZombie1 class PZombie1
{ {
name = "PZombie"; name = "PZombie";
@@ -318,6 +317,7 @@ class CfgIdentities
pitch = 1; pitch = 1;
}; };
}; };
class CfgMissions class CfgMissions
{ {
class Cutscenes class Cutscenes
@@ -334,12 +334,11 @@ class CfgSurvival {
class Default { class Default {
RandomMagazines = 3; RandomMagazines = 3;
//weapons[] = {"Makarov"}; //weapons[] = {"Makarov"};
//magazines[] = {"ItemBandage","ItemPainkiller"}; //GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
weapons[] = {"ItemFlashlight"}; GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"}; RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
backpackWeapon = ""; backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1"; //backpack = "DZ_Patrol_Pack_EP1";
}; };
}; };
class Meat { class Meat {
@@ -351,23 +350,23 @@ class CfgSurvival {
yield = 6; yield = 6;
rawfoodtype = "FoodbeefRaw"; rawfoodtype = "FoodbeefRaw";
}; };
class Cow01: Cow{}; class Cow01: Cow {};
class Cow02: Cow{}; class Cow02: Cow {};
class Cow03: Cow{}; class Cow03: Cow {};
class Cow04: Cow{}; class Cow04: Cow {};
class Cow01_EP1: Cow{}; class Cow01_EP1: Cow {};
class Goat: Default { class Goat: Default {
yield = 4; yield = 4;
rawfoodtype = "FoodgoatRaw"; rawfoodtype = "FoodgoatRaw";
}; };
class Goat01_EP1: Goat{}; class Goat01_EP1: Goat {};
class Goat02_EP1: Goat{}; class Goat02_EP1: Goat {};
class Sheep: Default { class Sheep: Default {
yield = 4; yield = 4;
rawfoodtype = "FoodmuttonRaw"; rawfoodtype = "FoodmuttonRaw";
}; };
class Sheep01_EP1: Sheep{}; class Sheep01_EP1: Sheep {};
class Sheep02_EP1: Sheep{}; class Sheep02_EP1: Sheep {};
class WildBoar: Default { class WildBoar: Default {
yield = 4; yield = 4;
rawfoodtype = "FoodbaconRaw"; rawfoodtype = "FoodbaconRaw";
@@ -376,14 +375,14 @@ class CfgSurvival {
yield = 2; yield = 2;
rawfoodtype = "FoodchickenRaw"; rawfoodtype = "FoodchickenRaw";
}; };
class Cock: Hen{}; class Cock: Hen {};
class DZ_Fin: Default { class DZ_Fin: Default {
yield = 0; yield = 0;
rawfoodtype = "FoodSteakRaw"; rawfoodtype = "FoodSteakRaw";
}; };
class DZ_Pastor: DZ_Fin{}; class DZ_Pastor: DZ_Fin {};
class Rabbit: Default { class Rabbit: Default {
yield = 1; yield = 2;
rawfoodtype = "FoodrabbitRaw"; rawfoodtype = "FoodrabbitRaw";
}; };
@@ -541,7 +540,6 @@ class CfgSurvival {
sex = "male"; sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ"; playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
}; };
class Skin_FR_OHara_DZ: Default class Skin_FR_OHara_DZ: Default
{ {
sex = "male"; sex = "male";
@@ -581,10 +579,7 @@ class CfgSurvival {
class Skin_TK_INS_Warlord_EP1_DZ: Default { class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male"; sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ"; playerModel = "TK_INS_Warlord_EP1_DZ";
}; };
class Skin_TK_Special_Forces_MG_EP1_DZ: Default { class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male"; sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ"; playerModel = "TK_Special_Forces_MG_EP1_DZ";

View File

@@ -4,7 +4,7 @@ class Grid; // External class reference
class DefaultLighting; // External class reference class DefaultLighting; // External class reference
class DayLightingRainy; // External class reference class DayLightingRainy; // External class reference
class Weather; // External class reference class Weather; // External class reference
class Overcast { class Overcast { // increased wave size during storms
class Weather1; class Weather1;
class Weather2; class Weather2;
class Weather3; class Weather3;