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synced 2025-12-14 12:12:34 +03:00
remove unused variable
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@@ -1,11 +1,10 @@
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private ["_exit","_nearestObj","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"];
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private ["_exit","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"];
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// players inside vehicle can always access its gear
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if ((vehicle player) == player) then {
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disableSerialization;
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_display = _this select 0;
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_cTarget = cursorTarget;
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_nearestObj = objNull;
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_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
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_exit = false;
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