diff --git a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf index 453947c84..ad6725121 100644 --- a/SQF/dayz_code/compile/fn_gearMenuChecks.sqf +++ b/SQF/dayz_code/compile/fn_gearMenuChecks.sqf @@ -1,11 +1,10 @@ -private ["_exit","_nearestObj","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"]; +private ["_exit","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"]; // players inside vehicle can always access its gear if ((vehicle player) == player) then { disableSerialization; _display = _this select 0; _cTarget = cursorTarget; - _nearestObj = objNull; _dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12}; _exit = false;