Move fix tool to epoch crafting

Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
This commit is contained in:
AirwavesMan
2020-06-10 14:00:32 +02:00
parent a69948d546
commit 1b412ab599
15 changed files with 234 additions and 15 deletions

View File

@@ -33,6 +33,21 @@ class ItemSledgeBroken: ItemCore
picture = "\dayz_epoch_c\icons\tools\ItemSledge1Broken.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
class ItemActions
{
class Repair
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {};
outputweapons[] = {"ItemSledge"};
input[] = {{"equip_duct_tape",1},{"ItemSledgeHandle",1}};
inputweapons[] = {"ItemSledgeBroken"};
};
};
};
//Vanilla sledge is using a different model.
@@ -53,14 +68,19 @@ class ItemSledgeHammerBroken : ItemCore
picture = "\dayz_epoch_c\icons\tools\ItemSledge2Broken.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
fixedTool = "ItemSledgeHammer";
class ItemActions
{
class Toolbelt
class Repair
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = "spawn player_fixHatchet;";
};
};
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {};
outputweapons[] = {"ItemSledgeHammer"};
input[] = {{"equip_duct_tape",1},{"equip_lever",1}};
inputweapons[] = {"ItemSledgeHammerBroken"};
};
};
};