Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp
AirwavesMan 1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00

86 lines
2.4 KiB
C++

class ItemSledge: ItemCore // Epoch class
{
scope = 2;
model = "\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
displayName = $STR_EQUIP_NAME_SledgeHammer;
descriptionShort = $STR_EQUIP_SLEDGE_DESC;
class ItemActions
{
class ToBack
{
text = $STR_ACTIONS_2BACK;
script = "spawn player_addtoBack;";
use[] = {"ItemSledge"};
output[] = {"MeleeSledge"};
};
class Toolbelt
{
text = $STR_ACTIONS_RFROMTB;
script = "spawn player_addToolbelt;";
use[] = {"ItemSledge"};
output[] = {"MeleeSledge"};
};
};
};
class ItemSledgeBroken: ItemCore
{
scope = 2;
model = "\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemSledge1Broken.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
class ItemActions
{
class Repair
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {};
outputweapons[] = {"ItemSledge"};
input[] = {{"equip_duct_tape",1},{"ItemSledgeHandle",1}};
inputweapons[] = {"ItemSledgeBroken"};
};
};
};
//Vanilla sledge is using a different model.
//All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something.
class ItemSledgeHammer : ItemCore
{
scope = 2;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
displayName = $STR_EQUIP_NAME_SledgeHammer;
descriptionShort = $STR_EQUIP_DESC_SledgeHammer;
};
class ItemSledgeHammerBroken : ItemCore
{
scope = 2;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemSledge2Broken.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
class ItemActions
{
class Repair
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {};
outputweapons[] = {"ItemSledgeHammer"};
input[] = {{"equip_duct_tape",1},{"equip_lever",1}};
inputweapons[] = {"ItemSledgeHammerBroken"};
};
};
};