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https://github.com/EpochModTeam/DayZ-Epoch.git
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chainsaw colors fixes
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@@ -165,7 +165,7 @@ class CfgWeapons {
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aiDispersionCoefY = 21;
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aiDispersionCoefX = 21;
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dexterity = 0.51;
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reloadMagazineSound[] = {"\dayz_sfx\effects\action_refuel_0.ogg",0.1,1,20};
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reloadMagazineSound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.1,1,20};
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drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10};
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magazines[] = {"CSGAS"};
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class Library
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@@ -17,7 +17,7 @@ dayz_combat = 1;
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if (_ammo isKindOf "Melee") exitWith {
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if(!(["Chainsaw",_weapon] call fnc_inString)) then {
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if(!(_ammo isKindOf "Chainsaw_Swing_Ammo")) then {
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_unit playActionNow "GestureSwing";
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[1,1] call dayz_HungerThirst;
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};
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@@ -50,7 +50,7 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" or _ammo isKindOf "Chainsaw_Swing_Ammo")
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_countOut = 1;
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_itemOut = "PartWoodPile";
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if(_weapon == "Chainsaw") then {
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if(_ammo isKindOf "Chainsaw_Swing_Ammo") then {
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_itemOut = "PartWoodLumber";
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};
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