diff --git a/SQF/dayz_code/Configs/CfgWeapons.hpp b/SQF/dayz_code/Configs/CfgWeapons.hpp index ec996d797..3e7082920 100644 --- a/SQF/dayz_code/Configs/CfgWeapons.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons.hpp @@ -165,7 +165,7 @@ class CfgWeapons { aiDispersionCoefY = 21; aiDispersionCoefX = 21; dexterity = 0.51; - reloadMagazineSound[] = {"\dayz_sfx\effects\action_refuel_0.ogg",0.1,1,20}; + reloadMagazineSound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.1,1,20}; drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10}; magazines[] = {"CSGAS"}; class Library diff --git a/SQF/dayz_code/compile/player_fired.sqf b/SQF/dayz_code/compile/player_fired.sqf index 79a142802..e5cb346ee 100644 --- a/SQF/dayz_code/compile/player_fired.sqf +++ b/SQF/dayz_code/compile/player_fired.sqf @@ -17,7 +17,7 @@ dayz_combat = 1; if (_ammo isKindOf "Melee") exitWith { - if(!(["Chainsaw",_weapon] call fnc_inString)) then { + if(!(_ammo isKindOf "Chainsaw_Swing_Ammo")) then { _unit playActionNow "GestureSwing"; [1,1] call dayz_HungerThirst; }; diff --git a/SQF/dayz_code/compile/player_harvest.sqf b/SQF/dayz_code/compile/player_harvest.sqf index ca9986467..37da149c7 100644 --- a/SQF/dayz_code/compile/player_harvest.sqf +++ b/SQF/dayz_code/compile/player_harvest.sqf @@ -50,7 +50,7 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" or _ammo isKindOf "Chainsaw_Swing_Ammo") _countOut = 1; _itemOut = "PartWoodPile"; - if(_weapon == "Chainsaw") then { + if(_ammo isKindOf "Chainsaw_Swing_Ammo") then { _itemOut = "PartWoodLumber"; };