Cleanup for Release

we don't use the redryder source on here anymore
This commit is contained in:
icomrade
2016-11-30 13:12:50 -05:00
parent 74cc99ddad
commit 1afbc38566
24 changed files with 142 additions and 278 deletions

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z\addons\redryder

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// RedRyder BB Gun by WillRobinson.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class RedRyder
{
units[] = {};
weapons[] = {"RedRyder"};
requiredVersion = 1.00000;
requiredAddons[] = {"dayz_code"};
};
};
class CfgModels
{
class Default {};
class Weapon : Default {};
class RedRyder : Weapon{};
};
class CfgAmmo
{
class BulletCore;
class 177_BB : BulletCore
{
model = "z\addons\redryder\models\BB_Round.p3d";
soundHit[] = {,0,1};
hit=3.7;indirectHit=0;indirectHitRange=0;
visibleFire = 10;
audibleFire = 10;
visibleFireTime = 3;
airFriction = -0.020;
fuseDistance = 0;
tracerStartTime=0.001;
tracerEndTime = 3.5;
deflecting = 10;
};
};
class CfgMagazines
{
class CA_Magazine;
class 350Rnd_BB_Magazine : CA_Magazine
{
scope = public;
tracersEvery = 1;
model = "z\addons\redryder\models\bb_magazine";
picture ="\z\addons\redryder\textures\bb_magazine_picture.paa";
displayName = 350 Count 177 Cal. BBs;
count =350;
ammo = 177_BB;
initSpeed = 160;
sound[] = {"", db8, 1,60};
reloadMagazineSound[] = {"",db-40,1,20};
descriptionShort = "350 .177, 4.5mm BBs";
};
};
class cfgRecoils
{
redryder_recoil[] = {0,0,0, 0.1,0.0001,0.0001, 0.1,-0.00003,-0.00003, 0.05,0,0};
redryder_pronerecoil[] = {0,0,0, 0.1,0.00005,0.00005, 0.05,-0.0003,-0.0003, 0.05,0,0};
};
class CfgWeapons
{
class Default {};
class Rifle : Default {};
class RedRyder : Rifle {
scope = public;
distanceZoomMin = 20;
distanceZoomMax = 20;
model = "z\addons\redRyder\models\RedRyder";
displayName = "RedRyder BB Gun";
displayNameMagazine = "BB";
magazines[]={"350Rnd_BB_Magazine"};
recoil = "redryder_recoil";
recoilProne = "redryder_pronerecoil";
reloadTime = 0.45;
sound[] = {"z\addons\redryder\red_fire", db8, 1,60};
dispersion = 0.00045;
minRange = 0;
minRangeProbab = 0.30;
midRange = 39;
midRangeProbab = 0.7;
maxRange = 75;
maxRangeProbab = 0.05;
picture = "\z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class redryder: Default
{
skeletonInherit="";
skeletonBones[]=
{
"lever",""
};
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
};
class redryder: Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "redryder";
class Animations
{
class lever_up
{
type = "rotation";
source="reload";
selection="lever";
axis="lever_axis";
memory=1;
minValue=0.000000;
maxValue=0.100000;
angle0=0.000000;
angle1=1.570796;
};
class lever_down:lever_up
{
minValue=0.950000;
maxValue=1.000000;
angle0=0.000000;
angle1=-1.570796;
};
};
};
};

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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=30;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\redryder\textures\bb_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\redryder\textures\bb_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.80392158,0.80392158,0.80392158,1};
specularPower=150;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\redryder\textures\redmap_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\redryder\textures\redmap1sd2_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};