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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 17:39:18 +03:00
Cleanup for Release
we don't use the redryder source on here anymore
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@@ -1 +0,0 @@
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z\addons\redryder
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@@ -1,107 +0,0 @@
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// RedRyder BB Gun by WillRobinson.
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#define TEast 0
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#define TWest 1
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#define TGuerrila 2
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#define TCivilian 3
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#define TSideUnknown 4
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#define TEnemy 5
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#define TFriendly 6
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#define TLogic 7
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#define true 1
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#define false 0
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// type scope
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#define private 0
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#define protected 1
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#define public 2
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class CfgPatches
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{
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class RedRyder
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{
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units[] = {};
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weapons[] = {"RedRyder"};
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requiredVersion = 1.00000;
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requiredAddons[] = {"dayz_code"};
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};
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};
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class CfgModels
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{
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class Default {};
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class Weapon : Default {};
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class RedRyder : Weapon{};
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};
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class CfgAmmo
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{
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class BulletCore;
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class 177_BB : BulletCore
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{
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model = "z\addons\redryder\models\BB_Round.p3d";
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soundHit[] = {,0,1};
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hit=3.7;indirectHit=0;indirectHitRange=0;
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visibleFire = 10;
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audibleFire = 10;
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visibleFireTime = 3;
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airFriction = -0.020;
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fuseDistance = 0;
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tracerStartTime=0.001;
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tracerEndTime = 3.5;
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deflecting = 10;
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};
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};
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class CfgMagazines
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{
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class CA_Magazine;
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class 350Rnd_BB_Magazine : CA_Magazine
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{
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scope = public;
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tracersEvery = 1;
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model = "z\addons\redryder\models\bb_magazine";
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picture ="\z\addons\redryder\textures\bb_magazine_picture.paa";
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displayName = 350 Count 177 Cal. BBs;
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count =350;
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ammo = 177_BB;
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initSpeed = 160;
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sound[] = {"", db8, 1,60};
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reloadMagazineSound[] = {"",db-40,1,20};
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descriptionShort = "350 .177, 4.5mm BBs";
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};
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};
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class cfgRecoils
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{
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redryder_recoil[] = {0,0,0, 0.1,0.0001,0.0001, 0.1,-0.00003,-0.00003, 0.05,0,0};
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redryder_pronerecoil[] = {0,0,0, 0.1,0.00005,0.00005, 0.05,-0.0003,-0.0003, 0.05,0,0};
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};
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class CfgWeapons
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{
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class Default {};
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class Rifle : Default {};
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class RedRyder : Rifle {
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scope = public;
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distanceZoomMin = 20;
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distanceZoomMax = 20;
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model = "z\addons\redRyder\models\RedRyder";
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displayName = "RedRyder BB Gun";
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displayNameMagazine = "BB";
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magazines[]={"350Rnd_BB_Magazine"};
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recoil = "redryder_recoil";
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recoilProne = "redryder_pronerecoil";
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reloadTime = 0.45;
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sound[] = {"z\addons\redryder\red_fire", db8, 1,60};
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dispersion = 0.00045;
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minRange = 0;
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minRangeProbab = 0.30;
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midRange = 39;
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midRangeProbab = 0.7;
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maxRange = 75;
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maxRangeProbab = 0.05;
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picture = "\z\addons\redryder\textures\redryder_picture.paa";
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
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};
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};
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@@ -1,55 +0,0 @@
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class CfgSkeletons
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{
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class Default
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{
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class redryder: Default
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{
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skeletonInherit="";
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skeletonBones[]=
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{
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"lever",""
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};
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};
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};
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class CfgModels
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{
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class Default
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{
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sectionsInherit="";
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sections[] = {};
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};
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class redryder: Default
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{
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sectionsInherit="";
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sections[] = {};
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skeletonName = "redryder";
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class Animations
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{
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class lever_up
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{
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type = "rotation";
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source="reload";
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selection="lever";
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axis="lever_axis";
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memory=1;
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minValue=0.000000;
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maxValue=0.100000;
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angle0=0.000000;
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angle1=1.570796;
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};
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class lever_down:lever_up
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{
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minValue=0.950000;
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maxValue=1.000000;
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angle0=0.000000;
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angle1=-1.570796;
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};
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};
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};
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};
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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
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diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=30;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="z\addons\redryder\textures\bb_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="z\addons\redryder\textures\bb_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
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diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.80392158,0.80392158,0.80392158,1};
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specularPower=150;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="z\addons\redryder\textures\redmap_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="z\addons\redryder\textures\redmap1sd2_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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