Combine player_fillWater and player_drinkWater to one function

This commit is contained in:
ebaydayz
2017-01-16 16:35:15 -05:00
parent 95b5447f7d
commit 198ef269d4
8 changed files with 98 additions and 120 deletions

View File

@@ -14,7 +14,7 @@ class ItemSodaEmpty : HandGrenade
class Drink
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_drinkWater;";
script = ";[_id] spawn player_fillWater;";
};
class Crafting {
text = "Melt into Bars";
@@ -43,7 +43,7 @@ class TrashTinCan : HandGrenade
class Drink
{
text = $STR_ACTIONS_DRINK2;
script = "spawn player_drinkWater;";
script = ";[_id] spawn player_fillWater;";
};
class Crafting {
text = "Melt into Bars";

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@@ -1,39 +1,35 @@
#define ACTION_DRINK class Drink\
{\
displayName = $STR_ACTIONS_DRINK2;\
displayNameDefault = $STR_ACTIONS_DRINK2;\
priority = 3;\
radius = 3;\
position = "";\
showWindow = 1;\
onlyForPlayer = 1;\
shortcut = "";\
condition = "(['Drink',this] call userActionConditions)";\
statement = "['hands'] spawn player_fillWater;";\
};
class Land_pumpa: House
{
class UserActions
{
class Drink
{
displayName = $STR_ACTIONS_DRINK2;
displayNameDefault = $STR_ACTIONS_DRINK2;
priority = 3;
radius = 3;
position = "";
showWindow = 1;
onlyForPlayer = 1;
shortcut = "";
condition = "(['Drink',this] call userActionConditions)";
statement = "'Land_pumpa' spawn player_drinkWater;";
};
};
class UserActions {ACTION_DRINK};
};
class Land_Misc_Well_C_EP1: House_EP1
{
class UserActions {ACTION_DRINK};
};
class Land_Misc_Well_L_EP1: House_EP1
{
class UserActions {ACTION_DRINK};
};
class Land_Barrel_water: Thing
{
class UserActions
{
class Drink
{
displayName = $STR_ACTIONS_DRINK2;
displayNameDefault = $STR_ACTIONS_DRINK2;
priority = 3;
radius = 3;
position = "";
showWindow = 1;
onlyForPlayer = 1;
shortcut = "";
condition = "(['Drink',this] call userActionConditions)";
statement = "'Land_Barrel_water' spawn player_drinkWater;";
};
};
class UserActions {ACTION_DRINK};
};
#undef ACTION_DRINK

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@@ -454,6 +454,7 @@ class CfgVehicles {
{
class DestructionEffects;
};
class House_EP1;
class SpawnableWreck : House {};
class Strategic;
class NonStrategic;

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@@ -292,8 +292,8 @@ class CfgWeapons
{
class Drink
{
text = "Drink";
script = "spawn player_drinkWater;";
text = $STR_ACTIONS_DRINK2;
script = ";[_id] spawn player_fillWater;";
};
};
};
@@ -310,8 +310,8 @@ class CfgWeapons
{
class Drink
{
text = "Drink";
script = "spawn player_drinkWater;";
text = $STR_ACTIONS_DRINK2;
script = ";[_id] spawn player_fillWater;";
};
};
};*/

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@@ -1,50 +0,0 @@
private ["_canFill","_onLadder","_chance","_posASL","_posATL"];
call gear_ui_init;
closeDialog 0;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
_posASL = getPosASL player;
_posATL = ASLtoATL _posASL;
_canFill = switch true do {
//Return: [nearWaterHole, isPond]
case (count nearestObjects [_posATL,["Land_pumpa","Land_Barrel_water"],4] > 0): {[true,false]}; //"Land_water_tank" has no spout or opening, doesn't make sense to include
case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
//Slow searches for maps without waterHoleProxy objects added yet
case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
case ({["pond",str _x] call fnc_inString && {_posASL select 2 < ((getPosASL _x) select 2)}} count nearestObjects [player,[],50] > 0): {[true,true]};
default {[false,false]};
};
if (_canFill select 0) then {
if (_this in boil_tin_cans) then {
_chance = 0.06;
["FoodDrink",0,[0,0,300,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
} else {
_chance = 0.03;
["FoodDrink",0,[0,0,150,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
};
if (!dayz_isSwimming) then {
player playActionNow "PutDown";
};
[player,"drink",0,false,5] call dayz_zombieSpeak;
[player,10,true,_posATL] call player_alertZombies;
//Check if water source is infected only for ponds
if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {
r_player_infected = true;
} else {
if ([_chance] call fn_chance) then {
r_player_infected = true;
};
};
localize "str_drinkwithhands" call dayz_rollingMessages;
} else {
localize "str_player_32" call dayz_rollingMessages;
};

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@@ -1,6 +1,14 @@
#include "\z\addons\dayz_code\util\player.hpp"
private ["_canFill","_water","_filled","_posASL","_posATL"];
private ["_canFill","_water","_filled","_posASL","_posATL","_chance","_container","_drinking","_message","_recover","_wells"];
if (typeName _this == "ARRAY") then {
_container = if (count _this == 1) then {_this select 0} else {_this select 3};
_drinking = true;
} else {
_container = _this;
_drinking = false;
};
call gear_ui_init;
closeDialog 0;
@@ -9,10 +17,12 @@ if Player_IsOnLadder() exitWith { (localize "str_player_21") call dayz_rollingMe
_posASL = getPosASL player;
_posATL = ASLtoATL _posASL;
//"Land_water_tank" has no spout or opening, doesn't make sense to include
_wells = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump"];
_canFill = switch true do {
//Return: [nearWaterHole, isPond]
case (count nearestObjects [_posATL,["Land_pumpa","Land_Barrel_water"],4] > 0): {[true,false]}; //"Land_water_tank" has no spout or opening, doesn't make sense to include
case (count nearestObjects [_posATL,_wells,4] > 0): {[true,false]};
case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
//Slow searches for maps without waterHoleProxy objects added yet
case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
@@ -21,37 +31,59 @@ _canFill = switch true do {
};
if !(_canFill select 0) exitWith {
localize "str_player_20" call dayz_rollingMessages;
_message = if (_drinking) then {"str_player_32"} else {"str_player_20"};
localize _message call dayz_rollingMessages;
};
//Check if water source is infected only for ponds
//Check if guaranteed infected (only for ponds)
_water = if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {"infected"} else {"safe"};
_water = "containerwater" + _water;
_filled = 0;
{
if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
{
if (_filled < 1) then
{
if (!dayz_isSwimming) then
{
player playActionNow "PutDown";
};
};
_filled = _filled + 1;
player removeMagazine _x;
player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
};
}
foreach magazines player;
if (_filled > 0) then {
[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
[player, 5, true, _posATL] call player_alertZombies;
format [localize "str_player_01", _filled] call dayz_rollingMessages;
if (_container == "hands") then {
_chance = 0.03;
_recover = 150;
} else {
localize "str_player_02" call dayz_rollingMessages;
_chance = 0.06;
_recover = 300;
};
//Additional chance to be infected (only for ponds)
if (_canFill select 1 && {[_chance] call fn_chance}) then {
_water = "containerwaterinfected";
};
if (!dayz_isSwimming) then {
player playActionNow "PutDown";
};
if (_drinking) then {
["FoodDrink",0,[0,0,_recover,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
[player,"drink",0,false,5] call dayz_zombieSpeak;
[player,10,true,_posATL] call player_alertZombies;
if (_water == "containerwaterinfected") then {
r_player_infected = true;
};
localize "str_drinkwithhands" call dayz_rollingMessages;
} else {
{
if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
{
_filled = _filled + 1;
player removeMagazine _x;
player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
};
}
foreach magazines player;
if (_filled > 0) then {
[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
[player, 5, true, _posATL] call player_alertZombies;
format [localize "str_player_01", _filled] call dayz_rollingMessages;
} else {
localize "str_player_02" call dayz_rollingMessages;
};
};

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@@ -98,10 +98,10 @@ if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVe
};
/*
//FPS killer. Moved to CfgVehicles for Land_pumpa
//FPS killer. Moved to CfgVehicles for wells
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
if (s_player_Drinkfromhands < 0) then {
s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf","hands", 0.5, false, true];
s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
};
} else {
if (s_player_Drinkfromhands >= 0) then {

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@@ -78,7 +78,6 @@ if (!isDedicated) then {
player_addtoBack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addtoBack.sqf";
player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
player_createstash = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createstash.sqf";
player_drinkWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drinkWater.sqf";
player_consume = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_consume.sqf";
player_emptyContainer = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_emptyContainer.sqf";
player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";