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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Combine player_fillWater and player_drinkWater to one function
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@@ -14,7 +14,7 @@ class ItemSodaEmpty : HandGrenade
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class Drink
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_drinkWater;";
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script = ";[_id] spawn player_fillWater;";
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};
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class Crafting {
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text = "Melt into Bars";
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@@ -43,7 +43,7 @@ class TrashTinCan : HandGrenade
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class Drink
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{
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text = $STR_ACTIONS_DRINK2;
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script = "spawn player_drinkWater;";
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script = ";[_id] spawn player_fillWater;";
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};
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class Crafting {
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text = "Melt into Bars";
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@@ -1,39 +1,35 @@
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#define ACTION_DRINK class Drink\
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{\
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displayName = $STR_ACTIONS_DRINK2;\
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displayNameDefault = $STR_ACTIONS_DRINK2;\
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priority = 3;\
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radius = 3;\
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position = "";\
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showWindow = 1;\
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onlyForPlayer = 1;\
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shortcut = "";\
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condition = "(['Drink',this] call userActionConditions)";\
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statement = "['hands'] spawn player_fillWater;";\
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};
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class Land_pumpa: House
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{
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class UserActions
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{
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class Drink
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{
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displayName = $STR_ACTIONS_DRINK2;
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displayNameDefault = $STR_ACTIONS_DRINK2;
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priority = 3;
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radius = 3;
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position = "";
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showWindow = 1;
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onlyForPlayer = 1;
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shortcut = "";
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condition = "(['Drink',this] call userActionConditions)";
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statement = "'Land_pumpa' spawn player_drinkWater;";
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};
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};
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class UserActions {ACTION_DRINK};
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};
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class Land_Misc_Well_C_EP1: House_EP1
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{
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class UserActions {ACTION_DRINK};
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};
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class Land_Misc_Well_L_EP1: House_EP1
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{
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class UserActions {ACTION_DRINK};
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};
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class Land_Barrel_water: Thing
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{
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class UserActions
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{
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class Drink
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{
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displayName = $STR_ACTIONS_DRINK2;
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displayNameDefault = $STR_ACTIONS_DRINK2;
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priority = 3;
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radius = 3;
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position = "";
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showWindow = 1;
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onlyForPlayer = 1;
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shortcut = "";
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condition = "(['Drink',this] call userActionConditions)";
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statement = "'Land_Barrel_water' spawn player_drinkWater;";
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};
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};
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class UserActions {ACTION_DRINK};
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};
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#undef ACTION_DRINK
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@@ -454,6 +454,7 @@ class CfgVehicles {
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{
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class DestructionEffects;
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};
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class House_EP1;
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class SpawnableWreck : House {};
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class Strategic;
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class NonStrategic;
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@@ -292,8 +292,8 @@ class CfgWeapons
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{
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class Drink
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{
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text = "Drink";
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script = "spawn player_drinkWater;";
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text = $STR_ACTIONS_DRINK2;
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script = ";[_id] spawn player_fillWater;";
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};
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};
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};
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@@ -310,8 +310,8 @@ class CfgWeapons
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{
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class Drink
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{
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text = "Drink";
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script = "spawn player_drinkWater;";
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text = $STR_ACTIONS_DRINK2;
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script = ";[_id] spawn player_fillWater;";
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};
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};
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};*/
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@@ -1,50 +0,0 @@
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private ["_canFill","_onLadder","_chance","_posASL","_posATL"];
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call gear_ui_init;
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closeDialog 0;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
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_posASL = getPosASL player;
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_posATL = ASLtoATL _posASL;
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_canFill = switch true do {
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//Return: [nearWaterHole, isPond]
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case (count nearestObjects [_posATL,["Land_pumpa","Land_Barrel_water"],4] > 0): {[true,false]}; //"Land_water_tank" has no spout or opening, doesn't make sense to include
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case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
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//Slow searches for maps without waterHoleProxy objects added yet
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case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
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case ({["pond",str _x] call fnc_inString && {_posASL select 2 < ((getPosASL _x) select 2)}} count nearestObjects [player,[],50] > 0): {[true,true]};
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default {[false,false]};
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};
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if (_canFill select 0) then {
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if (_this in boil_tin_cans) then {
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_chance = 0.06;
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["FoodDrink",0,[0,0,300,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
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} else {
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_chance = 0.03;
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["FoodDrink",0,[0,0,150,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
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};
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if (!dayz_isSwimming) then {
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player playActionNow "PutDown";
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};
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[player,"drink",0,false,5] call dayz_zombieSpeak;
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[player,10,true,_posATL] call player_alertZombies;
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//Check if water source is infected only for ponds
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if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {
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r_player_infected = true;
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} else {
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if ([_chance] call fn_chance) then {
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r_player_infected = true;
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};
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};
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localize "str_drinkwithhands" call dayz_rollingMessages;
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} else {
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localize "str_player_32" call dayz_rollingMessages;
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};
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@@ -1,6 +1,14 @@
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#include "\z\addons\dayz_code\util\player.hpp"
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private ["_canFill","_water","_filled","_posASL","_posATL"];
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private ["_canFill","_water","_filled","_posASL","_posATL","_chance","_container","_drinking","_message","_recover","_wells"];
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if (typeName _this == "ARRAY") then {
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_container = if (count _this == 1) then {_this select 0} else {_this select 3};
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_drinking = true;
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} else {
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_container = _this;
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_drinking = false;
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};
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call gear_ui_init;
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closeDialog 0;
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@@ -9,10 +17,12 @@ if Player_IsOnLadder() exitWith { (localize "str_player_21") call dayz_rollingMe
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_posASL = getPosASL player;
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_posATL = ASLtoATL _posASL;
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//"Land_water_tank" has no spout or opening, doesn't make sense to include
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_wells = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump"];
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_canFill = switch true do {
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//Return: [nearWaterHole, isPond]
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case (count nearestObjects [_posATL,["Land_pumpa","Land_Barrel_water"],4] > 0): {[true,false]}; //"Land_water_tank" has no spout or opening, doesn't make sense to include
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case (count nearestObjects [_posATL,_wells,4] > 0): {[true,false]};
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case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
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//Slow searches for maps without waterHoleProxy objects added yet
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case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
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@@ -21,37 +31,59 @@ _canFill = switch true do {
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};
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if !(_canFill select 0) exitWith {
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localize "str_player_20" call dayz_rollingMessages;
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_message = if (_drinking) then {"str_player_32"} else {"str_player_20"};
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localize _message call dayz_rollingMessages;
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};
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//Check if water source is infected only for ponds
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//Check if guaranteed infected (only for ponds)
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_water = if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {"infected"} else {"safe"};
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_water = "containerwater" + _water;
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_filled = 0;
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{
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if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
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{
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if (_filled < 1) then
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{
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if (!dayz_isSwimming) then
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{
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player playActionNow "PutDown";
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};
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};
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_filled = _filled + 1;
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player removeMagazine _x;
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player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
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};
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}
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foreach magazines player;
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if (_filled > 0) then {
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[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
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[player, 5, true, _posATL] call player_alertZombies;
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format [localize "str_player_01", _filled] call dayz_rollingMessages;
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if (_container == "hands") then {
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_chance = 0.03;
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_recover = 150;
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} else {
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localize "str_player_02" call dayz_rollingMessages;
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_chance = 0.06;
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_recover = 300;
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};
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//Additional chance to be infected (only for ponds)
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if (_canFill select 1 && {[_chance] call fn_chance}) then {
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_water = "containerwaterinfected";
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};
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if (!dayz_isSwimming) then {
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player playActionNow "PutDown";
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};
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if (_drinking) then {
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["FoodDrink",0,[0,0,_recover,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
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[player,"drink",0,false,5] call dayz_zombieSpeak;
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[player,10,true,_posATL] call player_alertZombies;
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if (_water == "containerwaterinfected") then {
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r_player_infected = true;
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};
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localize "str_drinkwithhands" call dayz_rollingMessages;
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} else {
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{
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if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
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{
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_filled = _filled + 1;
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player removeMagazine _x;
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player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
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};
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}
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foreach magazines player;
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if (_filled > 0) then {
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[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
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[player, 5, true, _posATL] call player_alertZombies;
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format [localize "str_player_01", _filled] call dayz_rollingMessages;
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} else {
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localize "str_player_02" call dayz_rollingMessages;
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};
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};
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@@ -98,10 +98,10 @@ if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVe
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};
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/*
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//FPS killer. Moved to CfgVehicles for Land_pumpa
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//FPS killer. Moved to CfgVehicles for wells
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if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
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if (s_player_Drinkfromhands < 0) then {
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s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf","hands", 0.5, false, true];
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s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
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};
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} else {
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if (s_player_Drinkfromhands >= 0) then {
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@@ -78,7 +78,6 @@ if (!isDedicated) then {
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player_addtoBack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addtoBack.sqf";
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player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
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player_createstash = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createstash.sqf";
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player_drinkWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drinkWater.sqf";
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player_consume = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_consume.sqf";
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player_emptyContainer = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_emptyContainer.sqf";
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player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
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