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DayZ-Epoch/SQF/dayz_code/actions/water_fill.sqf

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#include "\z\addons\dayz_code\util\player.hpp"
private ["_canFill","_water","_filled","_posASL","_posATL","_chance","_container","_drinking","_message","_recover","_wells"];
if (typeName _this == "ARRAY") then {
_container = if (count _this == 1) then {_this select 0} else {_this select 3};
_drinking = true;
} else {
_container = _this;
_drinking = false;
};
call gear_ui_init;
closeDialog 0;
if Player_IsOnLadder() exitWith { (localize "str_player_21") call dayz_rollingMessages; };
_posASL = getPosASL player;
_posATL = ASLtoATL _posASL;
//"Land_water_tank" has no spout or opening, doesn't make sense to include
_wells = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump"];
_canFill = switch true do {
//Return: [nearWaterHole, isPond]
case (count nearestObjects [_posATL,_wells,4] > 0): {[true,false]};
case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
//Slow searches for maps without waterHoleProxy objects added yet
case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
case ({["pond",str _x] call fnc_inString && {_posASL select 2 < ((getPosASL _x) select 2)}} count nearestObjects [player,[],50] > 0): {[true,true]};
default {[false,false]};
};
if !(_canFill select 0) exitWith {
_message = if (_drinking) then {"str_player_32"} else {"str_player_20"};
localize _message call dayz_rollingMessages;
};
//Check if guaranteed infected (only for ponds)
_water = if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {"infected"} else {"safe"};
_water = "containerwater" + _water;
_filled = 0;
if (_container == "hands") then {
_chance = 0.03;
_recover = 150;
} else {
_chance = 0.06;
_recover = 300;
};
//Additional chance to be infected (only for ponds)
if (_canFill select 1 && {[_chance] call fn_chance}) then {
_water = "containerwaterinfected";
};
if (!dayz_isSwimming) then {
player playActionNow "PutDown";
};
if (_drinking) then {
["FoodDrink",0,[0,0,_recover,0]] call dayz_NutritionSystem; //[Energy,food,water,temp]
[player,"drink",0,false,5] call dayz_zombieSpeak;
[player,10,true,_posATL] call player_alertZombies;
if (_water == "containerwaterinfected") then {
r_player_infected = true;
};
localize "str_drinkwithhands" call dayz_rollingMessages;
} else {
{
if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
{
_filled = _filled + 1;
player removeMagazine _x;
player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
};
}
foreach magazines player;
if (_filled > 0) then {
[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
[player, 5, true, _posATL] call player_alertZombies;
format [localize "str_player_01", _filled] call dayz_rollingMessages;
} else {
localize "str_player_02" call dayz_rollingMessages;
};
};