mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
0.993a
+ added more already in progress code locks. + Building and vault pitching now checks if player has item just before placement. + Fixed vault packing status was left in an incorrect state when caneled durning packing. Fixes #182 + Fixed insuffucent funds message when buying vehicles. Fixes #181 + Fix for just purchased vehicles disappering. Still have issue with player killed if they get into vehicle to early. + Fixed typo in takistan and chernarus dynamic vehicle spawn config and removed remainng boats.
This commit is contained in:
@@ -41,7 +41,7 @@ AllowedVehiclesList = [
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["SUV_Orange",1],
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["SUV_Charcoal",1],
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["SUV_Blue",1],
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["ArmoredSUV_PMC_DZ",2]
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["ArmoredSUV_PMC_DZ",2],
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["UH1H_DZ",2],
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["Mi17_Civilian_DZ",3],
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["Mi17_DZ",1],
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@@ -49,8 +49,6 @@ AllowedVehiclesList = [
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["LandRover_CZ_EP1",2],
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["HMMWV_Ambulance",2],
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["HMMWV_DES_EP1",1],
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["Smallboat_1",2],
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["Smallboat_2",2],
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["M113Ambul_UN_EP1",1],
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["KamazRefuel",1],
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["UralRefuel_TK_EP1",1],
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File diff suppressed because it is too large
Load Diff
@@ -1260,67 +1260,67 @@ class Mission
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};
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class Item2
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{
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position[]={9555.1016,394.7858,8154.6816};
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position[]={8603.9141,292.76035,7735.3867};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={2833.4211,314.53534,7299.1558};
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position[]={3899.7437,372.565,7278.7085};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={3463.3022,192.54607,8816.6094};
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position[]={8615.4102,325.48184,5291.0664};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={5637.0093,74.171867,9899.7666};
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position[]={5649.7935,426.08795,4253.7886};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={8249.167,179.04948,9585.9102};
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position[]={6211.9707,129.37137,8806.0615};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={3536.2224,243.46027,4113.1885};
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position[]={4486.1792,310.78815,4621.6045};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={9188.5762,374.82568,4833.4727};
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position[]={4802.3354,230.25961,8407.5059};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={5717.2676,538.00879,3460.9285};
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position[]={7621.5938,223.7644,8554.4775};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={7717.8608,407.96811,3660.7988};
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position[]={7423.8193,385.30939,4388.8999};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={9769.9141,234.16997,6462.6924};
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position[]={8740.1338,330.44122,6432.0054};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={2858.8721,211.25105,5644.4614};
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position[]={3730.855,229.78453,5860.3472};
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name="spawn10";
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type="Empty";
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};
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@@ -1334,17 +1334,17 @@ class Mission
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};
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class Item14
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{
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position[]={7818.2983,467.56793,5592.2051};
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name="Trader_City_GurDur";
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text="Trader City GurDur";
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position[]={1958.948,51.60416,12555.685};
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name="Trader_City_Nur";
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text="Trader City Nur";
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type="mil_circle";
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colorName="ColorGreen";
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};
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class Item15
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{
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position[]={9397.8838,497.31366,3307.2654};
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name="Trader_City_Manara";
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text="Trader City Manara";
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position[]={12179.906,682.84894,6019.5557};
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name="Trader_City_Garm";
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text="Trader City Garm";
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type="mil_circle";
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colorName="ColorGreen";
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};
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@@ -1358,7 +1358,7 @@ class Mission
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};
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class Item17
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{
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position[]={11130.963,77.23333,12658.044};
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position[]={11270.841,115.92039,12660.39};
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name="Wholesaler_1";
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text="Wholesaler";
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type="mil_dot";
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@@ -1367,8 +1367,8 @@ class Mission
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class Item18
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{
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position[]={5261.8662,83.96122,11163.853};
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name="Air Plane Dealer";
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text="Air Plane Dealer";
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name="Airplane Dealer";
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text="Airplane Dealer";
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type="mil_dot";
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colorName="ColorRed";
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};
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@@ -1396,15 +1396,15 @@ class Mission
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};
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class Item1
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{
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position[]={7817.9443,467.54111,5591.3789};
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position[]={1958.594,51.581875,12554.858};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zone2";
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expCond="(player distance zone2) < 50;";
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expActiv="TitleText[""Now entering trader city GurDur"",""PLAIN DOWN""]; placevault = false;";
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expDesactiv="TitleText[""Now leaving trader city GurDur"",""PLAIN DOWN""]; placevault = true;";
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expActiv="TitleText[""Now entering trader city Nur"",""PLAIN DOWN""]; placevault = false;";
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expDesactiv="TitleText[""Now leaving trader city Nur"",""PLAIN DOWN""]; placevault = true;";
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class Effects
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{
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soundDet="arabian_market_1";
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@@ -1412,15 +1412,15 @@ class Mission
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};
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class Item2
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{
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position[]={9398.1055,497.21521,3303.7666};
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position[]={12180.128,682.91718,6016.0566};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="zone3";
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expCond="(player distance zone3) < 50;";
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expActiv="TitleText[""Now entering trader city Manara"",""PLAIN DOWN""]; placevault = false;";
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expDesactiv="TitleText[""Now leaving trader city Manara"",""PLAIN DOWN""]; placevault = true;";
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expActiv="TitleText[""Now entering trader city Garm"",""PLAIN DOWN""]; placevault = false;";
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expDesactiv="TitleText[""Now leaving trader city Garm"",""PLAIN DOWN""]; placevault = true;";
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class Effects
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{
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soundDet="arabian_market_1";
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@@ -41,7 +41,7 @@ AllowedVehiclesList = [
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["SUV_Orange",1],
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["SUV_Charcoal",1],
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["SUV_Blue",1],
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["ArmoredSUV_PMC_DZ",2]
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["ArmoredSUV_PMC_DZ",2],
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["UH1H_DZ",2],
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["Mi17_Civilian_DZ",3],
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["Mi17_DZ",1],
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@@ -1,4 +1,8 @@
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private["_location","_isOk","_dir","_classname","_item"];
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if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_location = player modeltoworld [0,1,0];
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_location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -74,6 +78,9 @@ _built_location set [2,0];
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if(!_cancel) then {
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_hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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_dir = getDir player;
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player removeMagazine _item;
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@@ -109,3 +116,4 @@ if(!_cancel) then {
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} else {
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cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
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};
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TradeInprogress = false;
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@@ -1,11 +1,15 @@
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private["_location","_isOk","_dir","_classname","_item"];
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if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_location = player modeltoworld [0,1,0];
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// _location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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_bypass = false;
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call gear_ui_init;
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// call gear_ui_init;
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if(_isWater) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];};
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if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];};
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@@ -81,6 +85,9 @@ if (_hasrequireditem or _bypass) then {
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if(!_cancel) then {
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_hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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_dir = getDir player;
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player removeMagazine _item;
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@@ -120,3 +127,5 @@ if (_hasrequireditem or _bypass) then {
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} else {
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cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"];
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};
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TradeInprogress = false;
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@@ -55,12 +55,14 @@ if (_qty >= _qty_in) then {
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//place tent (local)
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_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
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_veh setVariable ["JustSpawned",true,true];
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_veh setdir _dir;
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_veh setpos _location;
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//_veh setPosATL _position;
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player reveal _veh;
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_location = getPosATL _veh;
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_veh setVariable ["characterID",dayz_playerUID,true];
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@@ -75,6 +77,8 @@ if (_qty >= _qty_in) then {
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_veh call fnc_vehicleEventHandler;
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player reveal _veh;
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cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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@@ -111,7 +115,11 @@ if (_qty >= _qty_in) then {
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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} else {
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cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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@@ -61,15 +61,16 @@ if (_qty >= _qty_in) then {
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//place tent (local)
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_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
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_veh setVariable ["JustSpawned",true,true];
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_veh setdir _dir;
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_veh setpos _location;
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//_veh setPosATL _position;
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player reveal _veh;
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_location = getPosATL _veh;
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//_veh setVariable ["characterID",dayz_playerUID,true];
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//_veh setVariable ["ObjectUID",dayz_playerUID,true];
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clearWeaponCargoGlobal _veh;
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clearMagazineCargoGlobal _veh;
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@@ -81,6 +82,8 @@ if (_qty >= _qty_in) then {
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// event handlers to correctly track damage client side
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_veh call fnc_vehicleEventHandler;
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player reveal _veh;
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cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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@@ -117,7 +120,12 @@ if (_qty >= _qty_in) then {
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} else {
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_needed = _qty_in - _qty;
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if(_buy_o_sell == "buy") then {
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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} else {
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cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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@@ -1,6 +1,9 @@
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private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
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//check if can pitch here
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if(TradeInprogress) exitWith { cutText ["Vault pitching already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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disableSerialization;
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_playerPos = getPosATL player;
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@@ -15,10 +18,8 @@ _location = player modeltoworld [_offset_x,_offset_y,_offset_z];
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// Allow placement anywhere.
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_isOk = true;
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//diag_log ("Pitch Tent: " + str(_isok) );
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_config = configFile >> "CfgMagazines" >> _item;
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@@ -101,7 +102,12 @@ deleteVehicle _tmpvault;
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if(!_cancel) then {
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if (!_isOk) then {
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//remove tentbag
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//remove safe
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_hastentitem = _this in magazines player;
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if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
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player removeMagazine _item;
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call dayz_forceSave;
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@@ -151,3 +157,5 @@ if(!_cancel) then {
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} else {
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cutText ["Canceled construction of Safe.", "PLAIN DOWN"];
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};
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TradeInprogress = false;
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@@ -2,6 +2,10 @@
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[_obj] spawn player_unlockVault;
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*/
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private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
|
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if(TradeInprogress) exitWith { cutText ["Lock already in progress." , "PLAIN DOWN"]; };
|
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TradeInprogress = true;
|
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_obj = _this;
|
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_ownerID = _obj getVariable["CharacterID","0"];
|
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_objectID = _obj getVariable["ObjectID","0"];
|
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@@ -57,3 +61,4 @@ if(_ownerID == dayz_playerUID) then {
|
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} else {
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cutText ["You cannot lock this Safe, it is not yours", "PLAIN DOWN"];
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};
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TradeInprogress = false;
|
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@@ -2,6 +2,10 @@
|
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[_obj] spawn player_packVault;
|
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*/
|
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private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
|
||||
|
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if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; };
|
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TradeInprogress = true;
|
||||
|
||||
_obj = _this;
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
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@@ -22,7 +26,8 @@ if(_ownerID == dayz_playerUID) then {
|
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_location2 = getPosATL player;
|
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if(_location1 distance _location2 > 0.1) exitWith {
|
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cutText ["Packing Safe canceled." , "PLAIN DOWN"]
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cutText ["Packing Safe canceled." , "PLAIN DOWN"];
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_obj setVariable["packing",0];
|
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};
|
||||
|
||||
player playActionNow "Medic";
|
||||
@@ -93,3 +98,5 @@ if(_ownerID == dayz_playerUID) then {
|
||||
};
|
||||
|
||||
s_player_packvault = -1;
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -40,7 +40,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "0.992";
|
||||
version = "0.993";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
|
||||
@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ Epoch 0.992 (1.7.6.1)";
|
||||
text = "DayZ Epoch 0.993 (1.7.6.1)";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
@@ -76,6 +76,8 @@ _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _da
|
||||
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
_key call server_hiveWrite;
|
||||
|
||||
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
|
||||
// Switched to spawn so we can wait a bit for the ID
|
||||
[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
|
||||
private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
|
||||
@@ -133,7 +135,7 @@ _key call server_hiveWrite;
|
||||
|
||||
_object call fnc_vehicleEventHandler;
|
||||
|
||||
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
_object setVariable ["JustSpawned",nil,true];
|
||||
|
||||
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
|
||||
};
|
||||
@@ -10,6 +10,9 @@ _isNotOk = false;
|
||||
|
||||
_objectID = _object getVariable ["ObjectID","0"];
|
||||
_uid = _object getVariable ["ObjectUID","0"];
|
||||
_justSpawned = _object getVariable ["JustSpawned",false];
|
||||
|
||||
if (_justSpawned) exitWith { diag_log(format["Vehicle Just Spawned do nothing: %1", typeOf _object]); };
|
||||
|
||||
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
|
||||
@@ -11,7 +11,7 @@ item6[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.0
|
||||
item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
|
||||
item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
|
||||
item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
|
||||
item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
|
||||
item10[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
|
||||
item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
|
||||
item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
|
||||
item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
|
||||
@@ -19,7 +19,7 @@ item14[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
|
||||
item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
|
||||
item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
|
||||
item17[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"};
|
||||
item18[] = {"need_update",4,4314,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
|
||||
item18[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
|
||||
item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
|
||||
link0[] = {0,15};
|
||||
link1[] = {1,2};
|
||||
@@ -45,8 +45,8 @@ link20[] = {15,16};
|
||||
link21[] = {16,1};
|
||||
link22[] = {17,9};
|
||||
link23[] = {18,17};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-396.580658,354.272186,289.802856,-205.002594,912,601,1};
|
||||
window[] = {2,-1,-1,-32000,-32000,890,110,1439,110,3,929};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-378.181000,335.872437,502.526184,-187.229050,911,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,936,156,1485,156,3,929};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user