+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
This commit is contained in:
vbawol
2013-03-05 10:19:52 -06:00
parent 864b282aaf
commit 18cddc8f84
16 changed files with 1922 additions and 749 deletions

View File

@@ -41,7 +41,7 @@ AllowedVehiclesList = [
["SUV_Orange",1], ["SUV_Orange",1],
["SUV_Charcoal",1], ["SUV_Charcoal",1],
["SUV_Blue",1], ["SUV_Blue",1],
["ArmoredSUV_PMC_DZ",2] ["ArmoredSUV_PMC_DZ",2],
["UH1H_DZ",2], ["UH1H_DZ",2],
["Mi17_Civilian_DZ",3], ["Mi17_Civilian_DZ",3],
["Mi17_DZ",1], ["Mi17_DZ",1],
@@ -49,8 +49,6 @@ AllowedVehiclesList = [
["LandRover_CZ_EP1",2], ["LandRover_CZ_EP1",2],
["HMMWV_Ambulance",2], ["HMMWV_Ambulance",2],
["HMMWV_DES_EP1",1], ["HMMWV_DES_EP1",1],
["Smallboat_1",2],
["Smallboat_2",2],
["M113Ambul_UN_EP1",1], ["M113Ambul_UN_EP1",1],
["KamazRefuel",1], ["KamazRefuel",1],
["UralRefuel_TK_EP1",1], ["UralRefuel_TK_EP1",1],

File diff suppressed because it is too large Load Diff

View File

@@ -1260,67 +1260,67 @@ class Mission
}; };
class Item2 class Item2
{ {
position[]={9555.1016,394.7858,8154.6816}; position[]={8603.9141,292.76035,7735.3867};
name="spawn0"; name="spawn0";
type="Empty"; type="Empty";
}; };
class Item3 class Item3
{ {
position[]={2833.4211,314.53534,7299.1558}; position[]={3899.7437,372.565,7278.7085};
name="spawn1"; name="spawn1";
type="Empty"; type="Empty";
}; };
class Item4 class Item4
{ {
position[]={3463.3022,192.54607,8816.6094}; position[]={8615.4102,325.48184,5291.0664};
name="spawn2"; name="spawn2";
type="Empty"; type="Empty";
}; };
class Item5 class Item5
{ {
position[]={5637.0093,74.171867,9899.7666}; position[]={5649.7935,426.08795,4253.7886};
name="spawn3"; name="spawn3";
type="Empty"; type="Empty";
}; };
class Item6 class Item6
{ {
position[]={8249.167,179.04948,9585.9102}; position[]={6211.9707,129.37137,8806.0615};
name="spawn4"; name="spawn4";
type="Empty"; type="Empty";
}; };
class Item7 class Item7
{ {
position[]={3536.2224,243.46027,4113.1885}; position[]={4486.1792,310.78815,4621.6045};
name="spawn5"; name="spawn5";
type="Empty"; type="Empty";
}; };
class Item8 class Item8
{ {
position[]={9188.5762,374.82568,4833.4727}; position[]={4802.3354,230.25961,8407.5059};
name="spawn6"; name="spawn6";
type="Empty"; type="Empty";
}; };
class Item9 class Item9
{ {
position[]={5717.2676,538.00879,3460.9285}; position[]={7621.5938,223.7644,8554.4775};
name="spawn7"; name="spawn7";
type="Empty"; type="Empty";
}; };
class Item10 class Item10
{ {
position[]={7717.8608,407.96811,3660.7988}; position[]={7423.8193,385.30939,4388.8999};
name="spawn8"; name="spawn8";
type="Empty"; type="Empty";
}; };
class Item11 class Item11
{ {
position[]={9769.9141,234.16997,6462.6924}; position[]={8740.1338,330.44122,6432.0054};
name="spawn9"; name="spawn9";
type="Empty"; type="Empty";
}; };
class Item12 class Item12
{ {
position[]={2858.8721,211.25105,5644.4614}; position[]={3730.855,229.78453,5860.3472};
name="spawn10"; name="spawn10";
type="Empty"; type="Empty";
}; };
@@ -1334,17 +1334,17 @@ class Mission
}; };
class Item14 class Item14
{ {
position[]={7818.2983,467.56793,5592.2051}; position[]={1958.948,51.60416,12555.685};
name="Trader_City_GurDur"; name="Trader_City_Nur";
text="Trader City GurDur"; text="Trader City Nur";
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item15
{ {
position[]={9397.8838,497.31366,3307.2654}; position[]={12179.906,682.84894,6019.5557};
name="Trader_City_Manara"; name="Trader_City_Garm";
text="Trader City Manara"; text="Trader City Garm";
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
@@ -1358,7 +1358,7 @@ class Mission
}; };
class Item17 class Item17
{ {
position[]={11130.963,77.23333,12658.044}; position[]={11270.841,115.92039,12660.39};
name="Wholesaler_1"; name="Wholesaler_1";
text="Wholesaler"; text="Wholesaler";
type="mil_dot"; type="mil_dot";
@@ -1367,8 +1367,8 @@ class Mission
class Item18 class Item18
{ {
position[]={5261.8662,83.96122,11163.853}; position[]={5261.8662,83.96122,11163.853};
name="Air Plane Dealer"; name="Airplane Dealer";
text="Air Plane Dealer"; text="Airplane Dealer";
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
@@ -1396,15 +1396,15 @@ class Mission
}; };
class Item1 class Item1
{ {
position[]={7817.9443,467.54111,5591.3789}; position[]={1958.594,51.581875,12554.858};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
age="UNKNOWN"; age="UNKNOWN";
name="zone2"; name="zone2";
expCond="(player distance zone2) < 50;"; expCond="(player distance zone2) < 50;";
expActiv="TitleText[""Now entering trader city GurDur"",""PLAIN DOWN""]; placevault = false;"; expActiv="TitleText[""Now entering trader city Nur"",""PLAIN DOWN""]; placevault = false;";
expDesactiv="TitleText[""Now leaving trader city GurDur"",""PLAIN DOWN""]; placevault = true;"; expDesactiv="TitleText[""Now leaving trader city Nur"",""PLAIN DOWN""]; placevault = true;";
class Effects class Effects
{ {
soundDet="arabian_market_1"; soundDet="arabian_market_1";
@@ -1412,15 +1412,15 @@ class Mission
}; };
class Item2 class Item2
{ {
position[]={9398.1055,497.21521,3303.7666}; position[]={12180.128,682.91718,6016.0566};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
age="UNKNOWN"; age="UNKNOWN";
name="zone3"; name="zone3";
expCond="(player distance zone3) < 50;"; expCond="(player distance zone3) < 50;";
expActiv="TitleText[""Now entering trader city Manara"",""PLAIN DOWN""]; placevault = false;"; expActiv="TitleText[""Now entering trader city Garm"",""PLAIN DOWN""]; placevault = false;";
expDesactiv="TitleText[""Now leaving trader city Manara"",""PLAIN DOWN""]; placevault = true;"; expDesactiv="TitleText[""Now leaving trader city Garm"",""PLAIN DOWN""]; placevault = true;";
class Effects class Effects
{ {
soundDet="arabian_market_1"; soundDet="arabian_market_1";

View File

@@ -31,7 +31,7 @@ AllowedVehiclesList = [
["UAZ_RU",1], ["UAZ_RU",1],
["UAZ_INS",1], ["UAZ_INS",1],
["Ikarus",3], ["Ikarus",3],
["SUV_TK_CIV_EP1",2], ["SUV_TK_CIV_EP1",2],
["SUV_Green",1], ["SUV_Green",1],
["SUV_Yellow",1], ["SUV_Yellow",1],
["SUV_White",1], ["SUV_White",1],
@@ -41,7 +41,7 @@ AllowedVehiclesList = [
["SUV_Orange",1], ["SUV_Orange",1],
["SUV_Charcoal",1], ["SUV_Charcoal",1],
["SUV_Blue",1], ["SUV_Blue",1],
["ArmoredSUV_PMC_DZ",2] ["ArmoredSUV_PMC_DZ",2],
["UH1H_DZ",2], ["UH1H_DZ",2],
["Mi17_Civilian_DZ",3], ["Mi17_Civilian_DZ",3],
["Mi17_DZ",1], ["Mi17_DZ",1],

View File

@@ -1,4 +1,8 @@
private["_location","_isOk","_dir","_classname","_item"]; private["_location","_isOk","_dir","_classname","_item"];
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
_location = player modeltoworld [0,1,0]; _location = player modeltoworld [0,1,0];
_location set [2,0]; _location set [2,0];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
@@ -74,6 +78,9 @@ _built_location set [2,0];
if(!_cancel) then { if(!_cancel) then {
_hasbuilditem = _this in magazines player;
if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
_dir = getDir player; _dir = getDir player;
player removeMagazine _item; player removeMagazine _item;
@@ -108,4 +115,5 @@ if(!_cancel) then {
} else { } else {
cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"]; cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
}; };
TradeInprogress = false;

View File

@@ -1,11 +1,15 @@
private["_location","_isOk","_dir","_classname","_item"]; private["_location","_isOk","_dir","_classname","_item"];
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
_location = player modeltoworld [0,1,0]; _location = player modeltoworld [0,1,0];
// _location set [2,0]; // _location set [2,0];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater _location) or dayz_isSwimming; _isWater = (surfaceIsWater _location) or dayz_isSwimming;
_bypass = false; _bypass = false;
call gear_ui_init; // call gear_ui_init;
if(_isWater) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];}; if(_isWater) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];};
if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];}; if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];};
@@ -80,6 +84,9 @@ if (_hasrequireditem or _bypass) then {
deleteVehicle _tmpbuilt; deleteVehicle _tmpbuilt;
if(!_cancel) then { if(!_cancel) then {
_hasbuilditem = _this in magazines player;
if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
_dir = getDir player; _dir = getDir player;
player removeMagazine _item; player removeMagazine _item;
@@ -119,4 +126,6 @@ if (_hasrequireditem or _bypass) then {
} else { } else {
cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"]; cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"];
}; };
TradeInprogress = false;

View File

@@ -55,12 +55,14 @@ if (_qty >= _qty_in) then {
//place tent (local) //place tent (local)
_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"]; _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
_veh setVariable ["JustSpawned",true,true];
_veh setdir _dir; _veh setdir _dir;
_veh setpos _location; _veh setpos _location;
//_veh setPosATL _position; //_veh setPosATL _position;
player reveal _veh;
_location = getPosATL _veh; _location = getPosATL _veh;
_veh setVariable ["characterID",dayz_playerUID,true]; _veh setVariable ["characterID",dayz_playerUID,true];
@@ -75,6 +77,8 @@ if (_qty >= _qty_in) then {
_veh call fnc_vehicleEventHandler; _veh call fnc_vehicleEventHandler;
player reveal _veh;
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
@@ -111,7 +115,11 @@ if (_qty >= _qty_in) then {
} else { } else {
_needed = _qty_in - _qty; _needed = _qty_in - _qty;
cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"]; if(_buy_o_sell == "buy") then {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
};
}; };
TradeInprogress = false; TradeInprogress = false;

View File

@@ -61,15 +61,16 @@ if (_qty >= _qty_in) then {
//place tent (local) //place tent (local)
_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"]; _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
_veh setVariable ["JustSpawned",true,true];
_veh setdir _dir; _veh setdir _dir;
_veh setpos _location; _veh setpos _location;
//_veh setPosATL _position;
player reveal _veh;
_location = getPosATL _veh; _location = getPosATL _veh;
//_veh setVariable ["characterID",dayz_playerUID,true]; //_veh setVariable ["ObjectUID",dayz_playerUID,true];
clearWeaponCargoGlobal _veh; clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh; clearMagazineCargoGlobal _veh;
@@ -77,10 +78,12 @@ if (_qty >= _qty_in) then {
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure; //["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID]; dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
publicVariableServer "dayzPublishVeh"; publicVariableServer "dayzPublishVeh";
// event handlers to correctly track damage client side // event handlers to correctly track damage client side
_veh call fnc_vehicleEventHandler; _veh call fnc_vehicleEventHandler;
player reveal _veh;
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else { } else {
@@ -117,7 +120,12 @@ if (_qty >= _qty_in) then {
} else { } else {
_needed = _qty_in - _qty; _needed = _qty_in - _qty;
cutText [format[("No %1 found within 20 meters. "),_textPartOut] , "PLAIN DOWN"]; if(_buy_o_sell == "buy") then {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
};
}; };
TradeInprogress = false; TradeInprogress = false;

View File

@@ -1,6 +1,9 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"]; private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here //check if can pitch here
if(TradeInprogress) exitWith { cutText ["Vault pitching already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
disableSerialization; disableSerialization;
_playerPos = getPosATL player; _playerPos = getPosATL player;
@@ -15,10 +18,8 @@ _location = player modeltoworld [_offset_x,_offset_y,_offset_z];
// Allow placement anywhere. // Allow placement anywhere.
_isOk = true; _isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) ); //diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item; _config = configFile >> "CfgMagazines" >> _item;
@@ -101,7 +102,12 @@ deleteVehicle _tmpvault;
if(!_cancel) then { if(!_cancel) then {
if (!_isOk) then { if (!_isOk) then {
//remove tentbag
//remove safe
_hastentitem = _this in magazines player;
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
player removeMagazine _item; player removeMagazine _item;
call dayz_forceSave; call dayz_forceSave;
@@ -150,4 +156,6 @@ if(!_cancel) then {
} else { } else {
cutText ["Canceled construction of Safe.", "PLAIN DOWN"]; cutText ["Canceled construction of Safe.", "PLAIN DOWN"];
}; };
TradeInprogress = false;

View File

@@ -2,6 +2,10 @@
[_obj] spawn player_unlockVault; [_obj] spawn player_unlockVault;
*/ */
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"]; private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
if(TradeInprogress) exitWith { cutText ["Lock already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
_obj = _this; _obj = _this;
_ownerID = _obj getVariable["CharacterID","0"]; _ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"];
@@ -56,4 +60,5 @@ if(_ownerID == dayz_playerUID) then {
cutText ["Your Safe has been locked", "PLAIN DOWN"]; cutText ["Your Safe has been locked", "PLAIN DOWN"];
} else { } else {
cutText ["You cannot lock this Safe, it is not yours", "PLAIN DOWN"]; cutText ["You cannot lock this Safe, it is not yours", "PLAIN DOWN"];
}; };
TradeInprogress = false;

View File

@@ -2,6 +2,10 @@
[_obj] spawn player_packVault; [_obj] spawn player_packVault;
*/ */
private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"]; private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; };
TradeInprogress = true;
_obj = _this; _obj = _this;
_ownerID = _obj getVariable["CharacterID","0"]; _ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"];
@@ -22,7 +26,8 @@ if(_ownerID == dayz_playerUID) then {
_location2 = getPosATL player; _location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith { if(_location1 distance _location2 > 0.1) exitWith {
cutText ["Packing Safe canceled." , "PLAIN DOWN"] cutText ["Packing Safe canceled." , "PLAIN DOWN"];
_obj setVariable["packing",0];
}; };
player playActionNow "Medic"; player playActionNow "Medic";
@@ -92,4 +97,6 @@ if(_ownerID == dayz_playerUID) then {
cutText ["You cannot pack this Safe, it is not yours", "PLAIN DOWN"]; cutText ["You cannot pack this Safe, it is not yours", "PLAIN DOWN"];
}; };
s_player_packvault = -1; s_player_packvault = -1;
TradeInprogress = false;

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayzepoch.com"; action = "http://www.dayzepoch.com";
version = "0.992"; version = "0.993";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96; //0.93
}; };
}; };

View File

@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version class DAYZ_Version : CA_Version
{ {
idc = -1; idc = -1;
text = "DayZ Epoch 0.992 (1.7.6.1)"; text = "DayZ Epoch 0.993 (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
}; };
delete CA_TitleMainMenu; delete CA_TitleMainMenu;

View File

@@ -76,6 +76,8 @@ _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _da
diag_log ("HIVE: WRITE: "+ str(_key)); diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite; _key call server_hiveWrite;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
// Switched to spawn so we can wait a bit for the ID // Switched to spawn so we can wait a bit for the ID
[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn { [_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"]; private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
@@ -133,7 +135,7 @@ _key call server_hiveWrite;
_object call fnc_vehicleEventHandler; _object call fnc_vehicleEventHandler;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; _object setVariable ["JustSpawned",nil,true];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid)); diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
}; };

View File

@@ -10,6 +10,9 @@ _isNotOk = false;
_objectID = _object getVariable ["ObjectID","0"]; _objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"]; _uid = _object getVariable ["ObjectUID","0"];
_justSpawned = _object getVariable ["JustSpawned",false];
if (_justSpawned) exitWith { diag_log(format["Vehicle Just Spawned do nothing: %1", typeOf _object]); };
if ((typeName _objectID != "string") || (typeName _uid != "string")) then if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{ {

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"}; item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
@@ -11,7 +11,7 @@ item6[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.0
item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"}; item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"}; item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"}; item10[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""}; item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""}; item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""}; item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
@@ -19,7 +19,7 @@ item14[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"}; item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"}; item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
item17[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"}; item17[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"};
item18[] = {"need_update",4,4314,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"}; item18[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""}; item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
link0[] = {0,15}; link0[] = {0,15};
link1[] = {1,2}; link1[] = {1,2};
@@ -45,8 +45,8 @@ link20[] = {15,16};
link21[] = {16,1}; link21[] = {16,1};
link22[] = {17,9}; link22[] = {17,9};
link23[] = {18,17}; link23[] = {18,17};
globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-396.580658,354.272186,289.802856,-205.002594,912,601,1}; globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-378.181000,335.872437,502.526184,-187.229050,911,880,1};
window[] = {2,-1,-1,-32000,-32000,890,110,1439,110,3,929}; window[] = {2,-1,-1,-1,-1,936,156,1485,156,3,929};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -335,7 +335,7 @@ class FSM
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n " (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n " _x setDamage 1; " \n
" };" \n " };" \n
" } forEach allUnits;" \n " } forEach allUnits;" \n
"" \n "" \n