+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
This commit is contained in:
vbawol
2013-03-05 10:19:52 -06:00
parent 864b282aaf
commit 18cddc8f84
16 changed files with 1922 additions and 749 deletions

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
@@ -11,7 +11,7 @@ item6[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.0
item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
item10[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
@@ -19,7 +19,7 @@ item14[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
item17[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"};
item18[] = {"need_update",4,4314,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
item18[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
link0[] = {0,15};
link1[] = {1,2};
@@ -45,8 +45,8 @@ link20[] = {15,16};
link21[] = {16,1};
link22[] = {17,9};
link23[] = {18,17};
globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-396.580658,354.272186,289.802856,-205.002594,912,601,1};
window[] = {2,-1,-1,-32000,-32000,890,110,1439,110,3,929};
globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-378.181000,335.872437,502.526184,-187.229050,911,880,1};
window[] = {2,-1,-1,-1,-1,936,156,1485,156,3,929};
*//*%FSM</HEAD>*/
class FSM
{
@@ -335,7 +335,7 @@ class FSM
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" _x setDamage 1; " \n
" };" \n
" } forEach allUnits;" \n
"" \n