mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
0.993a
+ added more already in progress code locks. + Building and vault pitching now checks if player has item just before placement. + Fixed vault packing status was left in an incorrect state when caneled durning packing. Fixes #182 + Fixed insuffucent funds message when buying vehicles. Fixes #181 + Fix for just purchased vehicles disappering. Still have issue with player killed if they get into vehicle to early. + Fixed typo in takistan and chernarus dynamic vehicle spawn config and removed remainng boats.
This commit is contained in:
@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
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@@ -11,7 +11,7 @@ item6[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.0
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item7[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
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item8[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
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item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
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item10[] = {"general_cleanup",2,4346,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
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item11[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
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item12[] = {"",7,210,-304.000000,-154.000000,-296.000000,-146.000000,0.000000,""};
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item13[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
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@@ -19,7 +19,7 @@ item14[] = {"",7,210,221.000000,146.000000,229.000000,154.000000,0.000000,""};
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item15[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
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item16[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
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item17[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.000000,"update objects"};
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item18[] = {"need_update",4,4314,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
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item18[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
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item19[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
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link0[] = {0,15};
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link1[] = {1,2};
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@@ -45,8 +45,8 @@ link20[] = {15,16};
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link21[] = {16,1};
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link22[] = {17,9};
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link23[] = {18,17};
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globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-396.580658,354.272186,289.802856,-205.002594,912,601,1};
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window[] = {2,-1,-1,-32000,-32000,890,110,1439,110,3,929};
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globals[] = {25.000000,1,0,0,0,640,480,1,24,6316128,1,-378.181000,335.872437,502.526184,-187.229050,911,880,1};
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window[] = {2,-1,-1,-1,-1,936,156,1485,156,3,929};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -335,7 +335,7 @@ class FSM
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" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
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" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
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" (vehicle _x) setDamage 1;" \n
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" _x setDamage 1;" \n
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" _x setDamage 1; " \n
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" };" \n
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" } forEach allUnits;" \n
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"" \n
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