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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
0.993a
+ added more already in progress code locks. + Building and vault pitching now checks if player has item just before placement. + Fixed vault packing status was left in an incorrect state when caneled durning packing. Fixes #182 + Fixed insuffucent funds message when buying vehicles. Fixes #181 + Fix for just purchased vehicles disappering. Still have issue with player killed if they get into vehicle to early. + Fixed typo in takistan and chernarus dynamic vehicle spawn config and removed remainng boats.
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@@ -76,6 +76,8 @@ _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _da
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
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private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
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@@ -133,7 +135,7 @@ _key call server_hiveWrite;
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_object call fnc_vehicleEventHandler;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object setVariable ["JustSpawned",nil,true];
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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