+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
This commit is contained in:
vbawol
2013-03-05 10:19:52 -06:00
parent 864b282aaf
commit 18cddc8f84
16 changed files with 1922 additions and 749 deletions

View File

@@ -1,6 +1,9 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
if(TradeInprogress) exitWith { cutText ["Vault pitching already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
disableSerialization;
_playerPos = getPosATL player;
@@ -15,10 +18,8 @@ _location = player modeltoworld [_offset_x,_offset_y,_offset_z];
// Allow placement anywhere.
_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
@@ -101,7 +102,12 @@ deleteVehicle _tmpvault;
if(!_cancel) then {
if (!_isOk) then {
//remove tentbag
//remove safe
_hastentitem = _this in magazines player;
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
player removeMagazine _item;
call dayz_forceSave;
@@ -150,4 +156,6 @@ if(!_cancel) then {
} else {
cutText ["Canceled construction of Safe.", "PLAIN DOWN"];
};
};
TradeInprogress = false;